first of all.. sorry if the question is not relevant inhere..:confused:
okay.. is it possible to make grid LOD in Global Mapper.. i.e, something like the grid LOD's found in SBuider/SbuilderX; menu.. view..Display Grid..
if that is possible.. then how to make a reference grid such as LOD11...
the first installation was using the installer, I did register the .dll include in the batch (.bat) file
the last time (last 2 weeks) it runs ok and everything's fine…within that I haven't install any new program or software…only most recently I'm doing the online winXP updates
Arno! well...then we should thanks to you very personally...for the greatest job and all your efforts to make FS scenery more ease and understandable…and thanks to anyone who make this forum alive!..:)
Thanks…I’m getting a clearer view about this…and I always doing Boolean operation in polygon mode as what I have been practice to this point…certainly what is ACM all about? Can it be use to facilitate LOD for scenery model as well?
Thanks Arno, now it’s clear indeed I’m wrong by saying 12 sides…is the count of 6 internal and external sides…I put out of my mind about the triangles you’ve mentioned.
Certainly the Boolean operation is my main concern…because it generate more polygon then we have expected.
What is seem to be a practical way to convert of an object….say if you have a box object…convert it into mesh…I’ll get 12 (selected object) or I would say 12 sides (6 internal & 6 external/visible sides)….then converted it into poly…I only get 6 (selected object) or 6 visible sides.
Arno…Am I right by saying XML is said to be the standard “programming code” for FS2004 scenery designer although SCASM is still accepted…and is BGLC means for SCASM code compiler on the other hand BGLCOMP is for XML?