• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Recent content by MIKE JG

  1. M

    How to make a AI ground vehicle running along the road?

    Create an AI model, then flight plan it to run along a separate 'airport' that is really a ground AI vehicle file. In other words, make a separate airfield file using ADE-X or similar and create taxiways that your model 'taxis' along on their way to a dummy runway. Make the taxiway paths run...
  2. M

    MSFS Global AI Ship Traffic FSX, P3D and MSFS2020

    Wow such an impressive package and work. Great job to the whole team of developers!
  3. M

    P3D v4 Zeppelin NT

    I love it! I'm a sucker for all things other than fixed or rotary wing!
  4. M

    FS2004 Bell 407 V2.0

    Beautiful model Sergio! Outstanding work!
  5. M

    FS2004 (FSX & X-Plane 10) Bell 429: she is slowly getting some shapes

    Absolutely stunning! Beautiful work!
  6. M

    Simple XML code that eludes me

    Got it figured out. Mods you can delete this thread if you wish.
  7. M

    Simple XML code that eludes me

    Thank Ted, yea I saw that and realized it needed a space. Unfortunately that doesn't seem to be the problem. I think it might have to do with the min/max value lines. I will have to keep trying as this shouldn't be this hard.
  8. M

    Simple XML code that eludes me

    This really shouldn't be too hard but for reasons that i am not understanding, I can't get a code to work for this. What I need is a simple visibility code for an AI model that will allow a dummy part to only show during that time between when the model enters it's "boarding" stage and it...
  9. M

    Cutting out cockpit windows

    And if you're using FSDS, like a lot of things in FSDS, you learn a work around. Which happens to be merging in a dummy polygon that is the shape of your window, joining this dummy poly to your original part, deleting the affected polygons and using the resulting combined verticies to rebuild...
  10. M

    FS2004 Correct parms for using vertical speed XML script

    I'm trying to incorporate a vertical speed parameter in an XML script to trigger an AI aircraft animation only when the model is level, IOW not climbing or descending. To do this I have paired an altitude range parameter with another variable, a vertical speed parameter. Here is the code...
  11. M

    C tire acts like the rudder for AI

    LOL! Well they are 'technically' the original airframes, probably had nearly every single part replaced at least 5 times by now. I do plan on doing the straight tube version once this one is finished. Only the military versions though, not the B707 series at all.
  12. M

    C tire acts like the rudder for AI

    Tom I've applied this code to my current project, seems to work ok though I'm still playing with the amount of lag trying to get it right. This is the test subject: An oldie but a goodie.... :D
  13. M

    FS2004 KMYL - McCall, Idaho

    Quality work!
  14. M

    Gear Compression on an AI model?

    So keyframes 100-200 in that case for the compression? That's what I've done and I'm not seeing it in game. Is there a setting in the contact points section or other area of the .cfg file that you also have to tweak to get it to work?
  15. M

    C tire acts like the rudder for AI

    Would be good to have a couple independent tests. I plan on trying Tom's method when I have a chance.
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