Thank you, I found out (thanks to thokle) that my scenery does not get very well with FS Global mesh, so if you have it installed you may find some problems with the ground polys, I will try to fix that. It works fine in P3D but there is an issue with the taxi lights there.
Hey, I just released this scenery! You can download it through my website www.alsurfs.com
Hope you like it, feedback is welcome.
I would like to spread my venture as much as posible, what do you recommend me? that's the main reason its free.
Hi, the runway lights I made by SCASM code with Airport for Windows are looking like this in a third party machine. What could it be? The machine has a 3.4Ghz processor and 1Gb video card Nvidia GT440.
Everything has mipmap, I was just wondering if there is an specific mipmap filter in order to see less blurry the grass from distance. For example in DXTBMP you have different scaling filters for mipmaps
Hi, I have been following this thread http://www.fsdeveloper.com/forum/threads/volumetric-grass-testing.130601/ and the tutorial in the wiki, I have a problem with the texture, the grass looks with a white edge, do you know how to solve it? I think is something related to the alpha test value...
Hi, I'm trying to create my taxilights with textures with a grayscale alpha and i can't get the result I want, I have attached an screenshot to show you the problem. If i set the alpha test value higher the light looks more like a blue circle. What should i do?