Recent content by nach752

  1. nach752

    FSX SAME El Plumerillo Intl. released, freeware

    Hi, I updated the link now hosted in Mega I can't upload it to avsim because of the size (It is 516mb and the limit is 500mb)
  2. nach752

    FSX SAME El Plumerillo Intl. released, freeware

    Yes, I will upload it to Mega.nz tonight
  3. nach752

    FSX SAME El Plumerillo Intl. released, freeware

    taguilo I will not develop another airport for the moment, I wanted to conclude this because I'm going abroad for 7 months, then maybe yes.
  4. nach752

    FSX SAME El Plumerillo Intl. released, freeware

    Thank you, I found out (thanks to thokle) that my scenery does not get very well with FS Global mesh, so if you have it installed you may find some problems with the ground polys, I will try to fix that. It works fine in P3D but there is an issue with the taxi lights there.
  5. nach752

    FSX SAME El Plumerillo Intl. released, freeware

    Hey, I just released this scenery! You can download it through my website www.alsurfs.com Hope you like it, feedback is welcome. I would like to spread my venture as much as posible, what do you recommend me? that's the main reason its free.
  6. nach752

    FSXA SCASM Lights not working correctly

    Hi, the runway lights I made by SCASM code with Airport for Windows are looking like this in a third party machine. What could it be? The machine has a 3.4Ghz processor and 1Gb video card Nvidia GT440.
  7. nach752

    FSXA Help with volumetric grass

    Maybe is a graphic card issue
  8. nach752

    FSXA Help with volumetric grass

    Everything has mipmap, I was just wondering if there is an specific mipmap filter in order to see less blurry the grass from distance. For example in DXTBMP you have different scaling filters for mipmaps
  9. nach752

    FSXA Help with volumetric grass

    Ok I fixed that... Does anybody know how should I set the mipmaps in order to see the grass less blurry from the distance?
  10. nach752

    FSXA Help with volumetric grass

    Hi, I have been following this thread http://www.fsdeveloper.com/forum/threads/volumetric-grass-testing.130601/ and the tutorial in the wiki, I have a problem with the texture, the grass looks with a white edge, do you know how to solve it? I think is something related to the alpha test value...
  11. nach752

    FSXA Help with taxilight texture

    Hi, I'm trying to create my taxilights with textures with a grayscale alpha and i can't get the result I want, I have attached an screenshot to show you the problem. If i set the alpha test value higher the light looks more like a blue circle. What should i do?
  12. nach752

    MCX ground poly shadow problem (FSX)

    Thank you so much, I will try like that
  13. nach752

    MCX ground poly shadow problem (FSX)

    Definitely the same problem... I exported the BGL with my jetways centered to the origin and the shadow is ok... but how do i place them accurately?
  14. nach752

    MCX ground poly shadow problem (FSX)

    How did you place the object accurately? i think i have the same problem now. Thanks
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