Recent content by nangua

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    P3D v2 Ground poly shift?

    Hope this thread isn't too old to re-animate, but I thought I'd add a couple of observations. I just bought P3D (so I'm running v2.3) a few days ago, and immediately noticed that some of my scenery created by ADE was out of alignment. Items mis-aligned included polygons and lines drawn by ADE's...
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    Future feature for ADE: Library objects distributed along a path?

    Thanks Jon and Don for your replies. Don, I had considered FBPro a couple of years ago, but after looking again yesterday, based on your reply, I realised just what it can do. There are some great-looking features, particularly having fences follow terrain. When I have a little unallocated...
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    How to calculate waypoint altitude for VNAV code

    Hi everyone Just a couple of observations related to waypoint altitudes. I've been experimenting with VFR plans made using the default planner in FSX, and I've found that you get more flexibility with having edited waypoint altitudes honoured if your set the cruise altitude very low...
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    How to calculate waypoint altitude for VNAV code

    Hi everyone For anyone who's interested, here's the VNAV code, as promised. 1) Firstly, the calculations: <Element> <Select> <Value>(A:GPS IS ACTIVE WAY POINT,bool) 1 == if{ (A:GPS WP NEXT ALT,feet) (A:INDICATED ALTITUDE,feet) - (&gt;L:HeightToWpt,feet)...
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    How to calculate waypoint altitude for VNAV code

    Hello Bob Yes, I have checked. I originally came up with this VNAV code a couple of years ago, and have used it to drive the autopilot on many flights since then, including a pitch-for-speed, constant-thrust mode (rather than autothrottle) by using the autopilot climb/descent rate. I just...
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    How to calculate waypoint altitude for VNAV code

    Thanks Steven Actually, I got figured it out this morning, and it's ended up being based on waypoint indexing. The code was relatively simple after all: <Macro Name="NextWPAlt"> <MacroValue> (A:GPS IS ACTIVE FLIGHT PLAN,bool) 1 == if{ (A:GPS FLIGHT PLAN WP INDEX,number) 1 +...
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    A fix for 5-minute AI timeout limit for FSX SP2 (finally)

    Hi all, My first post; I usually just look around and download stuff, but have found something worth sharing -- a fix for disappearing AI aircraft when they remain stationary for more than 5 minutes. AITP-X has already been released, and that's good for FSX SP1, but not SP2, as many will...
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