Recent content by Norvin

  1. Norvin

    FSET direct Service link and Proxy

    Hello! I was wondering if it's possible to use direct service URL's like 'https://maps.google.com/' and if how to do that.. Also I found those lines on the FS Earth Tiles ini file: ProxyList] #if you want to use proxies (web/http) add them here direct #use the word "direct" in the List to...
  2. Norvin

    Mouse Rectangle modeldef.xml entry for animated hangar

    Okay thank you guys very much! Hopefully one day this will be possible haha!
  3. Norvin

    Mouse Rectangle modeldef.xml entry for animated hangar

    Hello! Thanks for your help so far! I have tried it but it didn't work for me. I have added the hangar files with everything you need! Just to let you know it has got PBR Materials but not on the Animated parts and Dynamic lighting effects. if you don't want them on your test you can delete them...
  4. Norvin

    Mouse Rectangle modeldef.xml entry for animated hangar

    Thanks for the information! That is a proof for my rectangle that is visible... So I still don't know what to put in the CallbackCode.. Is it keyframes of the animation or something else or is it not possible to control this animation without using aircraft functions ( landing light, aircraft...
  5. Norvin

    Mouse Rectangle modeldef.xml entry for animated hangar

    The object is placed as an .mdl file using SODE without any visibility conditions or anything. I use SODE for this because you don't have restart the simulator every time. If I remember correctly the mouse rectangle is visible in the VC, but only in a specific angle, though in the external view...
  6. Norvin

    Mouse Rectangle modeldef.xml entry for animated hangar

    Hello! I'm working on an animated hangar that is controlled by a mouse rectangle. I already modeled and animated the hangar. I also tested the animation using SODE with a Trigger Radius which works just fine. After trying multiple mouse rectangles applied with MCX, the Clickbox appears in the...
  7. Norvin

    P3D V4.4 PBR materials feature needed in MCX PLZ!

    Hello again! The issue is solved now... The reason was an older version of MCX that probaly had bugs with PBR. Now I need to test to place PBR objects with SODE. Here are some results of my PBR puddle I'm experimenting with: Thank you for your help anyway! Norvin
  8. Norvin

    P3D V4.4 PBR materials feature needed in MCX PLZ!

    Okay that is good to know! Can I post a link to the uploaded files or send them to you? Norvin.
  9. Norvin

    P3D V4.4 PBR materials feature needed in MCX PLZ!

    All the textures are in the texture folder of the scenery. I do know that this causes objects not to show up. If you look at the screenshot on my first post ( screenshot (485) ), the metallic map isn't even loaded correctly, even though the file is getting export as it should ( check the MCX PBT...
  10. Norvin

    P3D V4.4 PBR materials feature needed in MCX PLZ!

    Hello! Thank you for your reply first of all.. The airfield I'm working on is EDBP. Before using PBR materials applied in MCX I only tried placing the object without any additional maps - just the Diffuse Map. The object appeared right away that time ( 53.616269901 , 11.561720119 ). I only use...
  11. Norvin

    P3D V4.4 PBR materials feature needed in MCX PLZ!

    Hello to everyone who reads this! I recently got back into PBR Materials again using MCX. Looking through default airplanes in P3d v4.4/5 I checked the PBR attributes in the Material Editor and the textures for Metallic, Normal and Diffuse map. After trying it on a custom model with very...
  12. Norvin

    Prepar3D v4.4 PBR materials

    So is there a setting in the PBR Materials section that will use the alpha Channel?
  13. Norvin

    Prepar3D v4.4 PBR materials

    Thanks for the reply! The alpha channel is still there.... The exported textures are all fine, but in MCX as well as in P3D the alpha channel is not visible. Norvin.
  14. Norvin

    Prepar3D v4.4 PBR materials

    Hello! I'm trying to use PBR Rendering with MCX since it came out. I got it working so far with all the bump ( normal map ), metalic and smoothness map.... I noticed one problem though. When I have a diffuse texture with an alpha channel MCX uses it fine until I convert the model into a P3D...
  15. Norvin

    Project 2019: Port of Hamburg

    Hello! I think this will be a very good project as I'm also flying regularly to/from Hamburg in P3D V4 with ORBX. The performance there is quiet bad and the autogen around the harbor looks very unrealistic... I'm excited and keep the work up! Grüße aus Hamburg, Norvin
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