• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by paul

  1. P

    Helgoland EDXH - Who would be interested?

    How about a SceneryDesign.org freeware projects group? I'm sure with all the talent on this forum a small group could produce some excellent sceneries!
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    Editing a default airport flatten.

    Hi chaps. Not sure if this is the correct section to post this in but there goes... I'm having trouble with the default airport flatten in my project and basically I want to get rid of it. I have located the correct FLxxxxxx.bgl but simply don't know how to edit it? Does anyone know...
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    .asm problem

    Try changing that to.. Keep Files=1 See if that helps.
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    MDL compiling error

    Brilliant, all sorted. Thanks Firestriker.
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    MDL compiling error

    Hi all. I've been experimenting with attaching effects with the MS gmax Attach script, lights in particuar. When I go to compile makemdl fails and I get the following error screen... I haven't got a clue as to what is causing this or how to solve it. MakeMdl runs fine except...
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    Gmax UVW texture mapping problem

    Problem solved chaps :) Lou, I tried running the images through Photoshop like you did, and setting them to 8-bit there and that did the trick! Can't believe it was that simple in the end, have been banging my head against a wall for ages! Arno, thanks for that "texture correction" tip...
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    Gmax UVW texture mapping problem

    Hi. The images map correctly and thus in fs they appear ok, but they just wont show correctly in gmax, which is stopping me from placing other objects correctly. I used the top down view when mapping and just used perspective to quickly illustrate the problem in those shots. Really can't...
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    Gmax UVW texture mapping problem

    Hi all. I have a problem with textures I'm mapping to planes (as in flat surface) via the uvw editor. Basically what is happening is when gmax loads the image the right hand side is 'chopped off' and placed on the left hand side, like this... I thought this was happening to all...
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    Repeating Bitmaps

    D'oh - can't believe I didn't spot that. Thanks Arno.
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    Repeating Bitmaps

    Hi all. I'm not sure if this is the correct place to put this, so please forgive me if it's not. I'm having a problem understanding what makes bitmaps repeat. If I were to make (for example) an apron using something like FSSC then the bitmap I use for the texture gets repeated over and...
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    The I am working on thread

    Working away on... EGAC - Belfast City Next up... EGAA - Belfast International (Aldergrove)
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    Regarding Gmax ground-polys

    Thanks, at least I'm not doing anything wrong then :) I guess it's just a question of which method to choose then. I do like having the buildings cast shadows, but I'm worried that the 2002 method may not work come FS2006, but then there's no guarentee the 2004 method will either I...
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    Regarding Gmax ground-polys

    Hi all. I've just been trying the above method of creating ground polys and it's awesome. I do however have one small problem. Buildings and other scenery objects are not casting shadows on the ground, but aircraft are. I think I've followed the instructions correctly, but just incase...
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    v2004 Makemdl Query

    Ahh I see. gmax will import .3DS files but not .max I'll have to see if I can save as .3DS Cheers, Paul.
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    v2004 Makemdl Query

    Hi, If I try that all I get is a message saying "No appropriate import module found!" What file format were you importing? In 3DS i save my files as .max Paul.
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