Recent content by paulkemp

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    Flightsim World gauges

    I used this [VCockpit01] size_mm=1024,1024 pixel_size=1024,1024 background_color=0,0,0 texture_diffuse=$C172s_1 texture_emissive=$C172s_1 render_d3d=1 num_mips=4 gauge00=TestGauges!FuelPressure_d3d, 0, 51 Its running the new gauge but not even showing the background. I think old FSX planes...
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    FSW SDK

    I should have pointed out I'm trying to build a radio stack for the FSX c172 running in FSW and testing with this simple gauge. I uploaded the gauge to the gauge forum.
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    FSW SDK

    I've been playing with the FuelPressure.xml from the FSX SDK converted with GaugeConverter.exe from the FSW SDK. Using this panel entry I got the gauge working in 2d. [Window06] Background_color=0,0,0 size_mm=100,80 window_size_ratio=1 position=0 visible=0 ident=11002 render_d3d=1...
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    Flightsim World gauges

    https://live.dovetailgames.com/live/flight-sim-world I have got a bit further. Using this panel entry I got the gauge working in 2d. still not working in the VC. [Window06] Background_color=0,0,0 size_mm=100,80 window_size_ratio=1 position=0 visible=0 ident=11002 render_d3d=1 use_emissive=1...
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    Flightsim World gauges

    These are the gauges in Flightsim World. The second is the converted gauge. Niether has the digits. I was hoping to make radio stack for the FSX C172 running in Flightsim World.
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    Flightsim World gauges

    Is that running in FSX or Flightsim World ?
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    Flightsim World gauges

    A little more info. FSW gauges use .dds files and .fnt fonts FSX gauges use .bmp files and .ttf fonts but FSW gauges in FSX aircraft seem to be treated as FSX gauges. You can write gauges that only use .bmp (background & needle) but gauge the text doesn't appear...
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    Flightsim World gauges

    The gauge is from the FSX SDK and was converted with GaugeConverter.exe from the FSW SDK.
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    Flightsim World gauges

    Hello, I've been playing with the FuelPressure.xml from the FSX SDK in Flightsim World. The original displays the background but not the text. The converted gauge gives an error FuelPressure_atlas_0_D.dds (new background) not found though it is there. Adding FuelPressure_atlas_0_D.bmp to the...
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    model parts visible in gmax not fsx

    Thanks for the replies. Milton, love your planes. I think I did create an FSX material while blundering around. I have reverted to an earlier save (with degenerate polys). The parts containing degenerate polys appear in FSX so my question is do they matter or will they trip me up later?
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    model parts visible in gmax not fsx

    I am beginner so I'm hoping this is something simple. I am building a vc in Gmax. Some parts had degenerate polygons. I exported them as .mdl files. Imported them in MCX and exported them as .3ds. I imported the parts into the vc scene in Gmax. I create the new .mdl of the vc but in FSX I see...
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