I have a number of lights in my scenery. I would like to attach a lamp effect to them. Can I not enter a position for each lamp? Is it possible without attaching a position to attach the lamp effect to the material?
I need help!!!
When exporting to an object from modelconverterx to the mdl format, I would like the model file to load its textures not from the standard texture folder but from another directory, for example Texture SU. Is it possible to do this?
I created aerodrome models in SketchUp for my scenery.
Can I use SketchUp and modelconverterx to create a car moving along a specific route (from one point to another and vice versa)?
If possible, please tell me how to do this.
If not, what tools do I need to solve this problem?
Thanks for the answer. I use Resample.EXE to create seasons in photo landscapes. My polygon in the script is made of their textures. I managed to change the seasons using the hierarchy editor - visibility condition by setting the value to the winter season. Creating a polygon using GPW, I placed...
Hey. I'm confused. I need to create seasonal. I wanted to do it with GPW, but I read that the seasons in it do not work for P3D. You need to use visibility conditions.
You can not tell in detail how to use it. I'm just learning and I can't figure it out.