Recent content by pellelil

  1. pellelil

    Is it possible to specify model/livery from command line?

    No that link only tells how to a specific model (and this works just fine), however you can (apparently) not specify which livery to load
  2. pellelil

    Is it possible to specify model/livery from command line?

    I use ModelConverterX solely to preview repaints, and in this aspect I want to know if its possible to start ModelConveterX (e.g. from another program) with command line parameters specifying which model/repaint to import and show? Pelle
  3. pellelil

    MapInputEventToClientEvent Key Mapping Help

    Regarding the Arrow-keys see the posting last updated June 9 with the title "How to catch numeric- and arrow keys being pressed in P3D?". Your numeric keys are called "SHIFT+NUM_x" (where "x" is the number), whereas the Arrow keys are simply called: "Num-4" (for arrow-left), "Num-6" (for...
  4. pellelil

    P3D v2 Access different versions of SimConnect from managed code

    I'm on C# (not C++) so I have little use of the any ".h" file ... or am I wrong?
  5. pellelil

    P3D v2 Access different versions of SimConnect from managed code

    Can't answer for FSX-SE, but the redist folder in P3D (v2.5 at least) contains: "FSX-RTM", "FSX-RTM-JPN", "FSX-SP1", "FSX-SP1-RUS" and "FSX-SP2-XPACK".
  6. pellelil

    P3D v2 Access different versions of SimConnect from managed code

    So far I only have a small test-app, and it was a quick fix referencing the SimConnect from the "FSX-SP2-XPACK" folder in stead of the P3D SimConnect. However it required me to target my app at .Net 2.0 in stead of .Net 4.0. But doing so and recompiling the app worked.
  7. pellelil

    P3D v2 Access different versions of SimConnect from managed code

    Now that was interresting, that FSX-SP2 will work with multiple versions (I did not know that). I would like to target FSX, FSX:SE and P3D, and I guess the things I need are "basic" enough for the features of this version being ok.
  8. pellelil

    Hi Jon I hope you don't mind me asking. Back in 2008 you raised a question regarding accessing...

    Hi Jon I hope you don't mind me asking. Back in 2008 you raised a question regarding accessing different versions of SimConnect from C# (http://www.fsdeveloper.com/forum/threads/dynamic-loading-of-simconnect-versions.8726/). I have the same question question and have not been able to locate a...
  9. pellelil

    P3D v2 Access different versions of SimConnect from managed code

    Thanks for the link, but I can't say that it helped me.
  10. pellelil

    P3D v2 How to catch numeric- and arrow keys being pressed in P3D?

    No matter what, I cannot get the "VK_NUMPADx" to work in any way for form ... HOWEVER (thanks to you enlighting me the arrow keys being "Num_X") I figured out that: "NUM_4" is arrow-left, "NUM_7" is home, and so on (or the keys 4 and 7 on the numeric keypad when NumLock is NOT enabled). Now...
  11. pellelil

    P3D v2 How to catch numeric- and arrow keys being pressed in P3D?

    OK it soulds strange that the arrow keys would generate a "Num_X" event (why not call it something like "Arrow_UP", "UP" or something along that line). Anyway you are not to blame for the poor naming of the keys. Thanks for your input, I will put it to a test.
  12. pellelil

    P3D v2 How to catch numeric- and arrow keys being pressed in P3D?

    Physically on the keyboard the arrow keys and num keys are separated (unless you press "Num Lock" in which case the Num-keys can function as arrow keys). Are you telling me there is no way to distinguish if e.g. the "Right" arrow key is pressed, or the "Num6" key? If it is possible with is "the...
  13. pellelil

    P3D v2 How to catch numeric- and arrow keys being pressed in P3D?

    From C# catching a "normal key" being pressed inside P3D works fine for me, however I can't seem to grab keys from the numeric keypad (ideally both with and without SHIFT and CTRL-SHIFT) or the 4 arrow keys. Within P3D I have disabled most keys but a few, so these keys should not be in conflict...
  14. pellelil

    P3D v2 Access different versions of SimConnect from managed code

    In the past I've worked a lot with FSUIPC, and I like its simplicity (that the same Addon's can access different versions of FS), however there are many things you cannot acess from FSUIPC. So therefor I have just begun look at the Prepar3d (v2.5) SDK, and I am trying to learn how to access P3D...
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