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Recent content by rasha01

  1. rasha01

    FSXA LYVR Vrsac Airport (My first scenery a way to learn how to make them)

    Well that's the correct approach.
  2. rasha01

    FSXA LYVR Vrsac Airport (My first scenery a way to learn how to make them)

    You can simply use ModelConverterX to process ground polygons, to be more precise you should use MDCX ground poly wizard. It's easy and it does the job... Download latest development release from here : http://www.scenerydesign.org/development-releases/ Be sure to create ground poly's divided to...
  3. rasha01

    FSXA New way to make light splash.

    Hi Tic. Thanks to guys like you scenery development is constantly becoming more and more interesting. Your tutorial is outstanding when it comes to overcoming some limitations of FSX lights etc... This is just small update to your very detailed tutorial I found on Wiki. You know I'm that kind...
  4. rasha01

    FSXA New way to make light splash.

    I was reading this topic for a while because I was searching the best method to create light systems for small to medium airports. Anyway I wanted to create runway and approach lights with emisive textures because SCASM wasn't the best option for me for number of reasons and one and the most...
  5. rasha01

    Attached effects displaced

    Actualy I have managed to attach effects using MDCX. So far it looks good. The script you shared just didn't work. I have managed to create attachbox but during export no effect is placed in that place despite the name of the box was changed... I compleatly understand the logic of the script but...
  6. rasha01

    Attached effects displaced

    TNX I'll try that.
  7. rasha01

    Attached effects displaced

    my box is slightly bigger and I use only one effect since I want only day/night variation not dusk/dawn at this test phase. Therefore I don't need multy effect on one object. I'm using attach tool from FSX sp2 sdk.
  8. rasha01

    Attached effects displaced

    That's exactly what I have been done, but i still have the problem whith displacement...
  9. rasha01

    Attached effects displaced

    Oh that's the catch. So the effect should be at x,y,z=0,0,0...? I have tried to preview my mdl in MCX and it looks fine. But what if I want to create light pole with two effects which are offset ?
  10. rasha01

    Attached effects displaced

    Nope... I don't think whisplacer is causing problems since I've get the same phenomenon with ADE. I'm placing mdls from library bgl. The same is when I've tried to place only effect of ground illumination (not attached to object). To summarize... Effects have tendency to float in FSX no matter...
  11. rasha01

    Attached effects displaced

  12. rasha01

    Ground polygon wizard logic

    I didn't know that. :D Maybe there are a lot of other people here that didn't know that like i didn't. Anyhow I think that this should be published in MDCX tutorial so that developers can make ground easily. Tnx for the answer Arno. ;)
  13. rasha01

    Ground polygon wizard logic

  14. rasha01

    effect attach problem

    Hi there everybody! I have created light pole mdl in 3ds, exported it and attached effect using MDL Converter X. To clear things I have created ctr effect to avoid ''effect lifetime'' problem but... After I started FSX (SP2) and inspected my models I have noticed that there are some light...
  15. rasha01

    The End of the World!

    ''The end of the world'' is a traditional manifestation that held every 5 years. I survived 5 of them as far as I can remember. :D :D :D
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