• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by roland_lfor

  1. roland_lfor

    MSFS MSFS Toolkit by Nool Aerosystems

    Man, what an incredible tool, so powerful ! Many thanks for sharing your efforts with us. It accelerates so much our workflow :)
  2. roland_lfor

    MSFS Global AI Ship Traffic FSX, P3D and MSFS2020

    What a trip from FSX time, fantastic job Henrik! Definitely a must have addon in our new world simulation :)
  3. roland_lfor

    MSFS Blender2MSFS support thread

    For baking I woild recommend using Principled-baker plugin which can compute all-in-one click, see here : https://www.fsdeveloper.com/forum/threads/blender-v2-83-2-and-some-plugins-to-add-productivity-and-efficiency.448273/post-855642
  4. roland_lfor

    MSFS Blender2MSFS support thread

    Same here, on the scenery I'm working on, textures are missing on all my custom buildings now :oops: I've cleaned/rebuild all project items (with last SDK 0.6), tried without addons ...
  5. roland_lfor

    MSFS Blender2MSFS support thread

    Which export property has to be set to see snow on building roof, linked to the weather setting?
  6. roland_lfor

    MSFS Glass material in blender Mapping

    Sure, you have to play with PBR textures - probably Roughness just above 0.0 and maybe a little bit of Metallic
  7. roland_lfor

    Blender Blender v2.83.2 and some plugins to add productivity and efficiency

    Hi, About Texture baking process, I have found yesterday this excellent plugin named: Principled-Baker Once you are done with shading, with a few mouse clicks one can create optimised textures set to prepare input in MFS SDK. It supports multiple export and able to process the special...
  8. roland_lfor

    P3D v5 Sloped Airport Taxiway Creation

    By mistake I finally understand the meaning of this option: - I've set it to 'NONE' on runway taxi links - the runway is made of concrete >> when the aircraft moves on the runway (wheels on ground) we can see dust projections like on a grass runway It means also that setting the option to...
  9. roland_lfor

    P3D v5 Sloped Airport Taxiway Creation

    Looking to fence behaviour, things are good as they automatically follow the mesh in v5.
  10. roland_lfor

    P3D v5 Sloped Airport Taxiway Creation

    Thanks a lot Don I'll try asap. Another solution I see is to draw GP's by group of common altitude, then Build the ARP from ADE, rename the GP bgl, delete GP in ADE, draw another group ... The problem of course is that it's impossible to modify them.
  11. roland_lfor

    P3D v5 Sloped Airport Taxiway Creation

    I agree, but that's the issue I have currently, GP floats 1 meter over the apron.
  12. roland_lfor

    P3D v5 Sloped Airport Taxiway Creation

    That's correct, however it would be useful when we build GP over apron which are also flat and horizontal.
  13. roland_lfor

    P3D v5 Sloped Airport Taxiway Creation

    Thanks for your comment Don. And do you think it would be possible to allow input with a negative altitude offset to GP in ADE menu compile time? It could be a suitable workaround in the meantime.
  14. roland_lfor

    P3D v5 Sloped Airport Taxiway Creation

    Hi, I tried for the first time on sloped airport to build some GP marking's. The apron on which I draw GP is below the official airport altitude. Unfortunately the GP marks are shown around 1 meter above the apron in v5. I wonder what is the current rule to expect with GP on sloped airport: Is...
  15. roland_lfor

    Issue with terrains/ground altitude v5 from v4

    Correct, so I'm sorry I don't know what cause your issue. But I'm sure that it's NOT rquired to recompile v4 Afcad to work corretly in v5 (unless you want sloped AD)