Recent content by ronezra

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    P3D v3 Can't find path compile error

    OK, I found all the airport XML files that I have been working on, and giving me the above errors. They are in: c:\games\AirportDesignEditor_167_5876_beta\!AdeTempWorkOnly folder. So the compiler appears to write the temporary XML file and then look for it in a different place. Maybe a registry...
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    P3D v3 Can't find path compile error

    No, the CAM20......xml file is not in that path's folder. I assume that file is a temp file created during the compile process. (I'll look at see if I can find it somewhere else.) I can't find anywhere in the ADE folder settings or compile settings a place where I set up my TEMP1 folder as a...
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    P3D v3 Strange question marks

    Anyone know what the question marks (and "a" at CAM01) in the ICAO column mean and what causes them? (Notice that CAM11 - CAM14 DON'T have them.) Thanks, :<Ron>
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    P3D v3 Can't find path compile error

    It's been a little over a year since I last used ADE and am getting a compiler error that I didn't get last time I used it. That complete path did not exist, (Temp1 did). So I created it and still got the error. Any ideas what I am doing wrong or changed? Win 7 -64...
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    P3D v3 Converting FSDS mdl to GMAX

    The above sounds like the problem I have with the telescope - the rotated parts do not stay attached in P3Dv3. I used MCX (v1.4 beta) to export the salute.mdl to a FSC file and then loaded it into FSDS. The model was there with the 6 parts, but no animation info came with it. I haven't had time...
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    P3D v3 Converting FSDS mdl to GMAX

    You did the salute.mdl in FSDSv3.5 and it displays like this in P3Dv3? Boy, I am not nearly as good in FSDS as I thought! :-) I'd like to ask you how, but I KNOW how much time that answer would take! How would you feel attaching the FSC file and just let me play with it and try to figure it...
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    P3D v3 Converting FSDS mdl to GMAX

    Rick, thanks for the reply. I was not really clear in my first post. I don't have a problem with animations that are in one, normal, axis. I have done several similar to yours with no problem in P3Dv3. The problem I'm having is when I try to animate more than one part at the same time. Imagine...
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    P3D v3 Converting FSDS mdl to GMAX

    Yes, I exported as 3DS, but I had forgotten about the blue&white checkered box. It took awhile for me to remember how to do it, but I did get the textures to display in Gmax. Thank you for your help. :<Ron>
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    P3D v3 Converting FSDS mdl to GMAX

    Sorry if this has been asked/answered before. (After looking for an hour I decided to just ask!) I want to inport a FSDS object into Gmax to animate it. (The only animated objects I have done that display correctly in P3Dv3 is the one I did in Gmax. All the FSDS mdl's rotate in exploded...
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    P3D v3 Will CAT work with P3D?

    Arno, thanks for the reply. Any chance for a P3D version of CAT in the future? :<Ron>
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    P3D v3 Will CAT work with P3D?

    I have used CAT to add conditional triggers for that work in FSX (with the help of tutorials by http://farfyscenery.katuu.com/). But I am having no luck with P3D. Models that work fine in FSX do not show up in P3D. Is what I am trying to do even possible with CAT? I am using FSDS v3.51 for...
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    FSX AI Planes land but will not take-off

    Tom, I had not placed a start location at the end facing the mountain and that did not help. Per your message I added an ILS on the RWY I wanted planes to use - that didn't do it either. All I really wanted was some plane action at the airport so I'm happy. I can live with the arriving...
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    FSX AI Planes land but will not take-off

    I did not know about the black runway link! I added that and it now works - planes taking off on schedule. Another question which may not be possible... Monument Valley airport is right up next to a 500' tall mountain, and you cannot take-off on RWY 16 or land on RWY 34 (RWY heading is...
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    Newbee AI Ship question

    Using the Google ruler to trace the path, I get just over 4 miles with a boat speed number of 30. The AIBTC calculated the trip at a little over 7 minutes, but with all the turns it actually takes about 24 minutes - less than the 30 minute return departure time. :<Ron>
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