Recent content by Rustam

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    P3D v4 ADE Bgl above Ground Polygon

    Hi, I've been handling with the season-based changing textures with SODE. But when I was testing the technique which should be shown by SODE, I found that my ground polygon was beneath the ADE BGL scenery. Just as the pics below. So I'm stuck with step one. My Z-bias for this GP is -8, and...
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    P3D v4 Effect Boxes don't match the lamp models

    Hi Arno, I've tried your method and disabled drawcall batching . But no luck. My lamp models are perfectly aligned where I put them. However, the strange thing is that attachpoints are not , the points near ref cor (within 300m) are perfectly aligned to the lamps, east of the ref cor are...
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    P3D v4 Effect Boxes don't match the lamp models

    Hi Arno, I‘m glad you replied. Luckily, I found that my light are far from the ref cor, and the lights far from the ref cor are far more deviated ,on the other hand, the lights which are close to the ref point they appeared to be exactly aligned. So I'm going to change my ref cor to the...
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    P3D v4 Effect Boxes don't match the lamp models

    Hi, I'm having trouble with airport lighting recently. Let me get this straight, First,the models and the attatchpoints are exactly aligned in 3DS Max. Second as I exported them separatedly, drop them into MCX, and both did FSX earth curve correction. Then I placed them both with the same...
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    Effect Boxes don't match the lamp models

    Hi, I'm having trouble with airport lighting recently. Let me get this straight, First,the models and the attatchpoints are exactly aligned in 3DS Max. Second as I exported them separatedly, drop them into MCX, and both did FSX earth curve correction. Then I placed them both with the same...
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    P3D v4 [SOLVED]3DS MAX material export and Alpha channel problem

    Hi Ridz, Problems solved !!!! Thank you so much.:cool:
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    P3D v4 [SOLVED]3DS MAX material export and Alpha channel problem

    Hi all, I ran into really annoying problems these days ,just sorted out some of them, but this one is too hard that I had to seek for exact help with.:( First, I'm new to 3DS MAX, currently using version of 2017 with SDK version Prepar3D v4 SDK 4.2.21. I followed the tutorial that LM provided...
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    P3D v4 Ground polygon wizard conveting issue

    The last part of the work, I'm thinking about scratch the ground from nothing.
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    P3D v4 Ground polygon wizard conveting issue

    Here is the Gmax file.
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    P3D v4 Ground polygon wizard conveting issue

    39.54088333 76.00241667
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    P3D v4 Ground polygon wizard conveting issue

    Hi David, In case you need original MDL file that I exported from GMAX (by FSX gamepack) . See attach files.
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    P3D v4 Ground polygon wizard conveting issue

    Hi David, It's been a while, got any progress?
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    P3D v4 Ground polygon wizard conveting issue

    Hi David, Here are the files. The only troublesome BGL. I parted it into 2 parts, here you go and have! :)
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    P3D v4 Ground polygon wizard conveting issue

    Hi David Thanks for the reply. I'm concerning it maybe because the original gmax model is exported with FS2002 SDK, so that I cannot load it in ADE, and maybe the reason why it goes wrong when converting into P3DV4 bgls. The pics below are what I get after loading the only troublesome BGL into...
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    P3D v4 Ground polygon wizard conveting issue

    Hi David, Thanks for the reply, it seems the BGL9 cannot be loaded in ADE p4, nothing happens when I tried to load the FS9 GPs. It would be great if you can explain it to me how I can edit an GP through ADE (I’m a dummy to scenery design)? ‘Cause the method by robystar didn’t work. :( Thanks.
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