Recent content by See Michel

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    visibility switching flashing to steady

    It is working! Thanks!
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    visibility switching flashing to steady

    Thanks, will try it. I changed it a littel bit, as I have no panel switch or elctricity I have to monitor. <Visibility> <!-- SET THE TIMER 9 SECOND REFERENCE ONLY ONCE IF IN DH RANGE, IF OUT OF RANGE OF DH, RESET TO ZERO --> (L:APP_DH_ENT, bool) 1 == (A:Radio height, feet) 14 - (L:APP_DH...
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    visibility switching flashing to steady

    Hi, I want do dispaly some text first as flashing message and after that steady. How can I solve that? For Blinking I have this: <Visibility> (L:APP_DH_ENT, bool) 1 == (L:APP_DH, number) &lt; &amp;&amp; (P:LOCAL TIME, seconds) 0.5 % 0.25 &lt; &amp;&amp; </Visibility> I want it to blink 9 seconds...
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    default.xml via add-on.xml

    Another point: All Addon components are described as additional in the SDK. It makes no sense that he autogen should then behave different than the texture or scenery or simobjects components.
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    default.xml via add-on.xml

    There is also the autogen.cfg file where you can add folders like for simobjects, effects, ... This does also not work in the meaning of merge.
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    default.xml via add-on.xml

    Hm, maybe you are right. In my understanding I always read additional>merge and not alternative>replace
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    default.xml via add-on.xml

    Hi Arno, thanks for your feedback. I already use your fantastic tool. I assume the current behavior of P3Dv4 is a bug. In the SDK it is stated that P3Dv4 will read the add-on.xml as additional file. I hope P3Dv4.2 will fix it.
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    default.xml via add-on.xml

    Hi, I want to add additional autogen informations to P3D4.1. I try to use the add-on.xml method. But every time I load this files the autogen inside the sim is messed up (especially ORBX is then missing autogen). If I use the autogenconfiguration merger tool by arno, all is fine. It uses the...
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    resample mesh errors

    Hi, tried it with nullvalue=0, still spikes.
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    resample mesh errors

    Because there was the request: My source data had a resolution of 5m
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    BGLDEC - A resample BGL DECompressor

    Hi, that does not work. I send you a PM.
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    resample mesh errors

    Ok. I used the free version of Global Mapper. Yes there is a limit of layers you can load. If you request a 14day trial license you can work more. There is also a limit how often you can export. But: Use different email adresses, a VPN, and a virtual machine to reset. You can request every 14...
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    resample mesh errors

    Ok, what I did: The problem was that my source only offered data for the area of the island with it’s roughly coast. Resample was not able to handle that small rough area. I merged my highres mesh with srtm data. Than I had a square area with data and resample was able to compile without spikes.
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    BGLDEC - A resample BGL DECompressor

    Hi, I think I identified the problem. The extracted part is the same as I can see in the sim. The not shown part is displayed in tfmviewer, when you select “show missing...”. Any chance that bgldec can extract that part also?
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    resample mesh errors

    Thank you. But I was able to fix it.
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