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Recent content by Sengl1er

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    FSX:SE Hanger Built - needs lighting and animation

    Good show! How did u manage it? If u wish I can write up a guide for SODE Animation.
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    FSX:SE Hanger Built - needs lighting and animation

    A step forward! Raise an MCX post and Arno will I an sure explain shy it is not exporting to FSX SE.
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    FSX:SE Hanger Built - needs lighting and animation

    This has me beat! I suggest you open another post for MCX and ask Arno why the .mdl file you have does not produce the light effect in FSX SE. I have checked back to the Blender file and the .mdl file looks ok. Arno will give you the answer I am sure. Let me know how you get on. Happy to go...
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    FSX:SE Hanger Built - needs lighting and animation

    Ok - lets try one more thing. the FSX SE .mdl file I agave you SHOULD be FXS SE ready. Place it in a Model Library file and then use XML code to place in FSX SE (ie we are bypassing using MCX Convert/Place). You will need to search for an xml sample as it is years since I last used this...
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    FSX:SE Hanger Built - needs lighting and animation

    The ModelDef path should be that for the P3DV5 SDK - yes VERSION 5 (I think!!). Please ... change and try again.
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    FSX:SE Hanger Built - needs lighting and animation

    Arno is the guy to pay attention to in the ref post. I think I may have the answer from what Arno is saying. In MCX settings you should have FSX SE as you preferred simulator - I think (on my recommendation) you have it set to P3D V5. Change this and try again. Can you give me a full picture...
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    FSX:SE Hanger Built - needs lighting and animation

    Hi. The following pic is what you want (at dusk): In the attached RAR file is a new effect. Please place this in the Effects folder. Also 2 new textures to go into the textures folder for the enclosed Light_Pathway_Specular_FSX.mdl file. Once done, try with MCX to convert/place the .mdl...
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    FSX:SE Hanger Built - needs lighting and animation

    No - not an issue. I have my P3D on a separate drive from the OS. You have my effect correctly installed. It could be effects are not compatible between P3D and FSX SE. We can easily find out - can u upload your Effects folder and I will see if they can be used in P3D. Also I may be able to...
  9. S

    FSX:SE Hanger Built - needs lighting and animation

    Just to be crystal clear - the file fx_John_Fu;ller_Light_Blue_White.fx should be placed in the FSX/Effects folder. (We do not want FSX/Effects/Effects folder!)
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    P3D v5 SimDirector object placement

    Sean, when you have a model .mdl file you wish to place in P3D, you must first add it to an Object Library File and then save the Object Library. You can create, add models to and save an object library file using Library Creator XML. When you do this, SimDirector will see the Library and your...
  11. S

    FSX:SE Hanger Built - needs lighting and animation

    In P3D there is a folder EFFECTS in the root folder. Is there an EFFECTS folder in FSX SE? - there must be for afterburner effects etc. If like P3D, it should be say C:Program Files/FSX/Effects
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    FSX:SE Hanger Built - needs lighting and animation

    Good - you now know how to make glass in Blender and place it in FSX SE (a window glass pane is just a very flat cube with the same transparent material. Have a look at the excellent youtube video on the subject of making windows - . Ignore the last part on making the glass - I dont think the...
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    FSX:SE Hanger Built - needs lighting and animation

    Hi virtualpilot1460, I know exactly what u are trying to achieve. SODE Animation is straightforward and I can guide you. At present, all we are trying to do is to see if Blender and Blender2P3D/FSX toolset can be used to create GLASS and LIGHT EFFECTS in FSX SE. I appreciate where u are at re...
  14. S

    FSX:SE Hanger Built - needs lighting and animation

    Seems to be now two ways to install Blender. If you look further down the web page you will see the traditional Windows link.
  15. S

    FSX:SE Hanger Built - needs lighting and animation

    Looks like we are getting there. Next, we could make a window??
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