Thanks for that, you've clarified a point I had in my mind. I had thought of do so but was confused, I wasn't sure if, having cut up the template, the pieces would retain their original coordinates, but I've final got it into my head that the mapping relies on the UV coordinates and not...
I,m in the process of doing various experiments with unwrapping and painting. before I get far down that road I'm still trying to decide how to layout the UV maps and as a result how many textures I'll need.
Being a novice in this area I'm basing my thoughts on the following:
If I want a clean...
Look up XtoMDL UI It's a very simple tool that allows you to choose which compiler you wish to use. Just select the .x filfe from fsds choose the mpdeldef xml file you wish to use and it will compile the model. You can point it to any sdk that has a makemdl in it.
Many thanks, That resolved it!
Plus it lead me explore the UV mapping capabilities of 2.80 which are equal to or exceed those of Bodypaint which I was proposing to use. Admittedly it's the earliest version of Bodypaint, but it's not worth the effort of importing/exporting scaling ect. I'm...
Having overcome previous issues I've succeeded in getting part of my model into P3D V4 with a texture. However The texture is applied the opposite way round in the sim. Does anyone have any idea that's wrong?
I'm using 2.79 with the 2FSX/P3D tool set. The image below shows a part originally created in FSDS 3.5, sent to Bodypaint 3D as a DXF for mapping and imported into Blender as an .obj
As you can see the UV map has imported without any problems and...
Is it possible to implement the P3D 1.4 SDK in Blender 2.79?
I wish to compile a large model, previously done successfully in FSDS.
I understand the P3D 1.4 SDK produces a model that will run on FSX. The model compiles with the 2.5 SDK but won't display in FSX.
Is it possible to implement the P3D 1.4 SDK ? I wish to compile a large model, previously successfully done with FSDS. I can get the model to compile using the current P3D 2. setting and the 2.5 SDK however the model "cannot be displayed" in FSX. I understand the P3D 1.4 SDK will compile...