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Recent content by superspud

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    Worldscript with simobject distance

    That'll be a worldscript indeed. Something like that will be a bunch of programming at the top with the route at the bottom, presumably made up of geographic coordinates for there. You can also have worldscript routes that are coordinates from its points of origin and not geographic. Mamu has...
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    SimObject Library without ADE?

    If they're determined for them not to show up anywhere else, then you could join them to other models such as buildings to make a single mesh so they're effectively useless elsewhere. There's no difference between a scenery object or simobject in its availability. You can add extra conditions...
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    MSFS20 Global AI Ship Traffic FSX, P3D and MSFS2020

    For me at least the Gaya in game ships are so huge each one is taking over a minute to manifest via streaming so any local option is welcome. But I do have very, very slow internet.
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    MSFS20 Custom Object for VectorPlacement

    It's all about the model's point of origin when exported. The vector placement must only have one preference for that that everything has to obey. If you're not getting the results you want then fiddle with that. I don't recall having any problems with this myself. You could import a model...
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    MSFS20 Tracking where Asobo Models are from?

    There's payware that uses plenty of MSFS assets outside of fs-base, many of which are made by third parties, but I presume Asobo owns the rights for them since they commissioned it. I certainly wouldn't add an item from another payware developer's work. If there's an item that that's...
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    Lift a simobject with another simobject

    As far as I know the only way for a simobject to be collidable is to place it inside a worldscript with this line added - <SceneryObjects.IsCollidableWithUser>true</SceneryObjects.IsCollidableWithUser> And the simobject's config file would need to look something like this. The HasMovingPlatform...
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    What are you putting off until after MSFS 2024 comes out, or are most apprehensive about?

    I don't think the defaults will ever compare to something custom made, from a few screenshots the autogen airport buildings don't look all that different, but I certainly hope they're an improvement that try to incorporate the real ground textures. Ground image moving is definitely not...
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    MSFS20 Custom taxiway marks not compiled by SDK

    That is your key line. Check the folder structure and where your Materiallib is located. It'll currently be in the wrong place, presumably inside another packagesource.
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    Blender How to prevent duplicate textures

    Track them down manually and exterminate them. The ones that were the most persistent are always the hidden alphas. A lot of my texture setups are a convoluted mess so if yours aren't then maybe something else is going on.
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    Blender How to prevent duplicate textures

    That's the most consistent cause for me, but I always knew I was special.
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    Blender How to prevent duplicate textures

    The most regular reason I get for this after being convinced I've squashed everything, is that the -1 texture is in an alpha shader from an import that I failed to notice. Next up is when you end up with texture, texture.001, texture.002 etc. The .001s and more all have to be tracked down and...
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    Using LODS

    I find it very satisfying reducing something to a tiny size that still looks the same from a distance. Other than that, LODs can have uses beyond purely conserving resources. For example with water masks having LODs that are set higher above the ground than the prime one stops Z fighting, and...
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    Creating 3D Assets for airport usage in MSFS

    You could simply skip learning anything and do it all in a click. That's what I do much of the time. https://www.fsdeveloper.com/forum/threads/one-click-hangar.424466/ You may need an older version of Sketchup than you have.
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    MSFS20 Custom centerlines causing artifacts

    It's usually down to the interplay between taxiway points and lines and the painted line points and lines. They don't like to share the same space so try moving them around. They should go away.
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    MSFS20 Piracy, Asobo and MS marketplace pcs of...

    Still waiting to hear about the MSFS 2024 'thin client'. If it streams marketplace content then that's piracy insta-dead and will drive more developers to be marketplace only. It's probably far more than the average bandwith could ever handle, but that's the obvious route.
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