Recent content by tex1763

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    FS2004 Disappearing new autogen

    Hi everybody, I know this is not properly a development issue but I hope to find a solution. I am working at a new custom autogen for a huge photoreal scenery, beginning from the areas surrounding the airports included. Therefore, I make some flights now and then to test the scenery, and...
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    FS2004 ASM tweaking into library objects?

    Very sorry to hear that... But thanks for quick and precise answer
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    FS2004 ASM tweaking into library objects?

    I learnt to model very nice apron and runway markings with loft method and CAT tweaking in .asm, and that's OK. But still I need a long time to position them precisely, because I first need to find the right place for a single marking, as a reference point, and then draw and position in Gmax...
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    FS2004 Semi-transparencies issue

    Ok, I was able to identify the right section of TRI_DRAW, looking at the texture name, but is there a way to identify the right polys by the three-numbers set or by poly number? How can I tell inner polys from outer? These are just a few lines of the section (which goes on up to poly=2754)...
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    FS2004 Semi-transparencies issue

    Thanks for kind answer, Arno, as usual. I'm happy to hear that, one fewer problem. I only have experience with ADDCAT tweaking procedure. I took a look at .asm and _0.asm files which I got from 2002 MakeMDL, but I have no cue on where apply the tweak and I found no help in the forum. Could you...
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    FS2004 Semi-transparencies issue

    Hello again, I'm creating a lighthouse in Gmax and I would like to have the top light cabin texturized with an opaque metal frame and semitransparent glass, as expected. So I realized a texture with an opaque grid and an alpha channel with a shade of gray corresponding to square glass areas...
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    FS2004 Terrabuilder scenery: how to decompile?

    Thanks for answering. So, I guess there's no way to decompile it and I don't have any source file of the photoscenery. I tried to install Terrabuilder Lite but it looks too complex and I don't have the time to learn it It could be quicker to design a new small photoscenery on my own with a...
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    FS2004 Terrabuilder scenery: how to decompile?

    Hi everybody, I hope this is the correct section for my question. My problem is: I developed an airport scenery near a coastline, so I designed it and positioned objects according to a photoreal scenery with exact definition of shoreline. The photoscenery covers a huge area and contains about...
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    FS2004 VTP2 over photoreal

    Ok, thanks, now I can understand the different behaviour of aprons and taxiways.
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    FS2004 VTP2 over photoreal

    Thanks for answer, that sounds to be an explanation. But aren't the apron polygons created in ADE9x default textures? :confused:
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    FS2004 VTP2 over photoreal

    Hi everybody, sorry for the silly question but I'm quite new at Sbuilder, and I spend most of my time at Gmax. I'd like to improve the aspect of terrain over which I put my Gmax buildings, and specifically I'd like lay down some VTP2 poly over existing phototexture. But when I create a VTP2...
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    FS2004 How to create an underpass?

    Hi everybody, I have a problem with my airport scenery I'm working to. I would like to create, as in real thing, a road with side walls and an underpass which goes under a taxiway connecting two separate airport areas. I have no idea about creation of such a sort of slope in the terrain...
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    FS2004 Complex ground polygons: best method?

    Hi everybody again, I'm getting a little deeper in understanding how ground polygons work in Gmax and how to use FS2002 SDK to export them in FS9. Now I'm wondering which is best way when you have to draw some apron markings like stand numbers, which are for example a yellow square with a...
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    FS2004 Transparencies

    Thanks for clear answer, Arno, now I see where the conceptual mistake was, the walls and ceiling of my building are polygons, not 3d elements. In this case I simply will give up trying to get transparent windows and will apply a glass-like opaque texture to them. However, could it be a...
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    FS2004 Transparencies

    Hi everybody, sorry if the issue has already been treated but I'm stuck on this problem. I was able to get a satisfactory appearance for surfaces like glass of windows (i.e. in terminal or tower) using the opacity slider in Material Editor but if I get closer and look through them I notice that...
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