• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Recent content by UtahJazzfan

  1. U

    GroundPolys

    I'm not sure if the existing can be ported over but glancing over the SDK documentation, ground poly type runways can be made in the scenery editor complete with runway lights.
  2. U

    P3D v3 AZA Mesa Gateway V2

    This scenery looks great, cant wait to see the finished product!
  3. U

    P3D v4 How to add sound for terminal

    Save the file as a .wav (I think) and put it in your sound folder then copy an effect file, like a light or just anything small. Add the sound file and a proximity if you like and place it in your terminal.
  4. U

    Ai Ship Special Effects

    What if you create a controller to trigger all of your effects? Or just place the effects individually. Each effect could be set to go off at desired time of day.
  5. U

    Creating dust effects for takeoff on runway edge

    I believe you need to create an effect controller and place it in your scenery. So when you get so close to that area of the runway the effect triggers. A good example of this (that I just tried) was the Barn Storm effect. It's called Cntrl_Barn.fx in the effects folder. As a test try placing it...
  6. U

    FSXA Multi-Material with FlightSimX material

    I am currently working on a scenery project with a few textures. I posted an image of the oil rig example of how they did the materials. It looks like they have added FSX material to a multi-material parent. Is this the best/normal way of doing this? I have been out of the modeling scene for a...
  7. U

    FSX:SE Texture mapping mess up?

    I almost feel silly asking for a solution to this, but I have been out of the repainting scene for about 5-6 years. :scratchch Just trying to get back into it. I am having a problem with my first test though. I have used the image tool to save my texture as a DXT5 dds yet everything seems scrambled?
  8. U

    FS2004 DSDG "City Center" Las Vegas

    What ever one you do, even if a simple one they look awesome. :) I have been experimenting with effects the last couple years. When I was working on my Luxor I thought about making different graphics using effects so they change every few months or so. Or even every time you load the sim up I...
  9. U

    FS2004 DSDG "City Center" Las Vegas

    There are a few different variants they have had over the years. I made a Luxor a few years ago with effects. Those lights running down it were hard to pull off. I think I stopped before I got it fully tweaked.
  10. U

    Old thread rehash / Aged thread closing

    Doing this would be terrible IMO. If your trying to develop something that has already been discussed in a thread but you want to ask a question or add to it, you would have to make an entirely new thread. Some of these threads and discussions are like tutorials, it would be better to keep them...
  11. U

    Prices going up and up... (rant alert)

    It's like buying a crappy car for $500 stripping everything but keeping the engine and adding thousands of dollars in new stuff until it looks brand spanking new. ex. REX, UTX, AI traffic programs, ect.. :)
  12. U

    FSXA Quadcore 2.2GHz vs Dual Core 2.9GHz

    I thought SP1 allowed FSX to use only a second core..?
  13. U

    TerraBuilder FSX Now Available

    I am always looking out for programs to add photo real terrain into FSX so I will be checking it out for sure. :) Seems like a couple features will help to save time at least.
  14. U

    TerraBuilder FSX Now Available

    When I first heard about terrabuilder for fsx 3-4 years ago I was really excited since I couldn't get photo scenery in FSX. I thought it would be a good program to help me do that. Didn't know it was going to take this long to be released.. Since then I have discovered SBuilderX and another...
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