I try to make a rescue mission with the winch but it did not work really.
First, I place a climber:
After, i place a trigger "IsOnSling-Ai":
when I fly over the area with the winch, the animation "PlayAnimation_AI-PPL-Climber03" is active on my sling.
But the dialogue...
I created an effect that I use in a mission.
I want to know if I can spread easily this file from the directory mission, by creating a sub-directory "Effects" such as:
FSX \ Missions \ MyMission \ Effects \ MyEffects.fx
Is it possible?
Or do I have to ask the end user to...
Is the Conditional Editor can be used?
" Property trigger" / Conditional / LHS with Simvar.payloadstationNumSimObject?
Then I could count the number of remaining embedded object and compare the number of object that hit the mark?
Sorry for my English ...
I can take into account the passage of an object (a flour bomb) through a rectangle.
But how do you take into account if the object misses the rectangle?