The 3ds-Max Gmax Bridge maxscript utility facilitates the exchange of geometry and associated key-frame animation between 3ds-Max and Gmax.

Gmax, by default, cannot export to data interchange formats like FBX or COLLADA thus making the data created within Gmax redundant and confined to the capabilities provided by Gmax. This utility helps address the issue of data redundancy in Gmax by allowing the export of geometry and corresponding animation data to 3ds-Max thus making the data future-proof
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This is very good for use with older modells what I have build to import in 3dMax. Thanks a lot for that
Will try it! Thank you very much for this great finding.