• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

The 3ds-Max to fs9 maxscript utility allows you to export 3d objects from 3ds-Max to the 'Microsoft Flight Simulator 2004' directX x file format. The 'x' file exported from 3ds-Max can then be converted to fs-2004 'mdl' model using the fs-2004 MakeMDL SDK, either as a scenery or aircraft object.

The 3ds-Max to fs9 maxscript utility acts as an alternative to the fs-2004 Gmax gamepack SDK mdl-exporter but with added support for exporting custom normals.

The utility works with 3ds-Max version 2008 and above.

Data supported for export
  1. Mesh geometry
  2. UVs (channel-1)
  3. Materials (standard and multi-material)
  4. Animations (position and rotation)
  5. Custom part attachments (set using the fs-2004 'Gmax gamepack SDK' attach-tool)
  6. Custom face vertex-normals
First release
Last update
5.00 star(s) 2 ratings

More resources from nimworks

  • 3ds-Max Gmax Bridge
    3ds-Max Gmax Bridge
    Maxscript utility to facilitate exchange of geometry and animation between 3ds-Max and Gmax

Share this resource

Latest reviews

We have long wait for that. It will help us for working. Thank you so much.
Will try it! Thank you very much for this great finding.