• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Anyone who has ever wanted to deal with the topic of animated windsocks in FSX/P3D, for whom there are now the source files of a three windsocks: still/medium/fast. This makes them ideal for use with SODE. The Windsocks are Bones/Skin animated.

The package contains a) the source files and b) the already exported MDL files, which can be used immediately in the FSX/P3D. As texture, the project is accompanied by a Photoshop file and a DDS file.

Please note that the terms of use have changed!

Legal notice
With this download you agree to read and comply with the terms of use. The terms of use can be found in the zip archive in the Info.txt file. This also applies retrospectively.
The data in this zip archive are released for free use. The data may be copied, edited, altered and published again. Use of the data for commercial and non-commercial use is also free. The creator of these windsocks reserves the right to withdraw the right of use from individual users or their labels. The right of use provides that:

Anyone who defames and/or disseminates untruths and/or slanders and/or disseminates fake news, who disseminates racist content and/or right-wing extremist content is deprived of the right of use for all data contained in the windsocks package. In this case, written permission from the copyright holder is required to continue using the 3windsocks. Anyone who continues to use the windsocks without permission despite violating the terms of use commits a violation of copyright and the terms of use.

Christian Bahr
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Latest updates

  1. Changed terms of use

    Please note that the terms of use have changed! With this download you agree to read and comply...
  2. Windsock for SODE Version 2.0

    In this update, the missing Windsock pole has been added as MDL file

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Can you tell me, "How to Install?"
Christian Bahr
Christian Bahr
Hi. You have two options. Either you place one of the three windsocks as a normal 3-D object within a BGL file, or you place the windsocks with SODE. If you place the windsock as a BGL file, it will be animated, but it will not spin dynamically into the wind. If the windsock is supposed to turn dynamically into the wind, then you have to place it (all three) in SODE. How it works with SODE is here: https://www.fsdeveloper.com/forum/threads/suggestions-for-injected-animated-windsock-or-sode-windsock-placement-shell.443203/post-803278
Great Addon!