Through the use of automatically generated (autogen) scenery, Microsoft Flight Simulator 2004 displays buildings and vegetation throughout the simulated world. Flight Simulator 2004 creates and displays this scenery at runtime using one of two methods: a lookup table or handcrafted texture annotations that specify footprints for the objects. To define the appearance of both the buildings and vegetation that are generated, autogen uses texture sheets.
The Autogen Annotation tool enables you to edit or create annotation files for both generic and unique terrain textures. This tool opens .bmp files and allows you to place footprints for objects on the image file and to set certain properties for those footprints. Autogen then uses the annotation files to display 3-D objects (buildings and vegetation). No prior programming experience is needed to use this tool.
The Autogen Annotation tool enables you to edit or create annotation files for both generic and unique terrain textures. This tool opens .bmp files and allows you to place footprints for objects on the image file and to set certain properties for those footprints. Autogen then uses the annotation files to display 3-D objects (buildings and vegetation). No prior programming experience is needed to use this tool.