Huge change! Implemented a new interface to set up textures, synchronized with the node tree of the material. Read about it in the support thread and in the updated wiki!
Fixed issues with the detail and bump map scaling
Updated armature animations. It is now possible to assign individual bones with different animation tags in Pose mode.
Visibility tags are now displayed in the same way that animation tags are listed. This was done to de-clutter an unreadable drop-down list when too many visibility tags were present.
Added leading "/" to the paths of the P3D/FSX SDK. This should help the addon finding your SDK properly.
Fresnel map texture filenames are now correctly converted to .dds/.bmp
Changed the default reflection value of specular material to "0"
Tested and approved for Blender 2.83!
Removed the full path of the strings for fresnel, reflection and detail maps
Added support for armatures
Fixed the paths to the P3Dv2 and P3Dv3 SDKs
Support for the Prepar3d v5 SDK
New way of selection and the storage of the SDK information
Included the "reflection map" option for PBR materials (b-channel of the metallic texture)
Fixed the issue with material without textures not being exported
Changed lat and lon values back to string to deal with the precision problem
Limited the emmissive mode of PBR material to "additive" and "additivenightonly", as per sdk.
Added forks for the z-bias parameter, depending on the selected SDK
Added metallic and smoothness values to the .x file, reading the inverted default value of the bsdf node.
"Other Texture Info" is now only available for the applicable SDK (p3dv4 & p3dv5).
Fixed another issue with virtual cockpit textures
added "scenery complexity" and "Altitude is AGL" as properties in the scenery tool
changed the scenery data fields to floating point variables and limited the input to acceptable ranges
It is now possible to change between meters and feet in the altitude setting of the scenery tool
Fixed some typos
Changed the default behavior of the UV-inverter in the shader graph
changed the name of the logfile to include the name of the exported model
add z-bias property back to specular material
fixed an issue with virtual cockpit texture names
scenery panel: Added a list to save location information in a local data file.
Re-structuring of the SDK initialization
Implemented SirCommand's texture flip algorithm to the shader graph. It is currently up for discussion if this feature should become part of the addon.