• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Other

Top resources

PS: Creating Normal/ "Bump" Maps Pyscen
PS: Creating Normal/ "Bump" Maps for FSX (FSX: SE) & P3D
5.00 star(s) 4 ratings
Downloads
1,607
Updated
GIMP: Creating Normal/ "Bump" Maps Pyscen
GIMP: Creating Normal/ "Bump" Maps for FSX (FSX: SE) & P3D
0.00 star(s) 0 ratings
Downloads
638
Updated
PS: Creating (Cubic) Environment Maps (EM) (Part 1) Pyscen
PS: Putting together the 6 individual textures in Creating Environment Maps (EM).
0.00 star(s) 0 ratings
Downloads
858
Updated
PS: Preparing the 6 EM Textures (Preface) Pyscen
PS: Preparing the 6 individual textures that make up the Environment Maps (EM).
0.00 star(s) 0 ratings
Downloads
871
Updated
GIMP: Creating (Cubic) Environment Maps (EM) (Part 1) Pyscen
GIMP: Putting together the 6 individual textures in Creating Environment Maps (EM).
0.00 star(s) 0 ratings
Downloads
635
Updated
GIMP: Preparing the 6 EM Textures (Preface) Pyscen
GIMP: Preparing the 6 individual textures that make up the Environment Maps (EM).
0.00 star(s) 0 ratings
Downloads
519
Updated
SBuilderX Cleanup Rotornut44
Clean up bulk files holding your HDD space hostage after using the tile server.
0.00 star(s) 0 ratings
Downloads
1,730
Updated
Live Flight Data ThomW
Live Flight Data 2020-11-23
Real-time data plotter for simulators with FSUIPC or Simconnect communication.
0.00 star(s) 0 ratings
Downloads
854
Updated
PS: Creating "Specular" Maps Pyscen
PS: Creating "Specular" Maps for FSX (FSX: SE) & P3D
5.00 star(s) 1 ratings
Downloads
1,282
Updated
GIMP: Creating "Specular" Maps Pyscen
GIMP: Creating "Specular" Maps for FSX (FSX: SE) & P3D
0.00 star(s) 0 ratings
Downloads
847
Updated
blender short cut Key listing
0.00 star(s) 0 ratings
Downloads
548
Updated
PS: Creating Ambient Occlusion (AO) Maps Pyscen
PS: Ambient Occlusion (AO) Maps for FSX (FSX: SE), and P3D.
5.00 star(s) 1 ratings
Downloads
1,340
Updated
PS: Making a "Balanced" Texture Pyscen
PS: Making a Balanced Texture (removing highlights and shadows) for FS9, FSX (FSX: SE) & P3D.
5.00 star(s) 1 ratings
Downloads
1,112
Updated
ATI: Creating (Cubic) Environment Maps (Part 1) Pyscen
ATI: Putting together the 6 individual textures in Creating Environment Maps (EM).
0.00 star(s) 0 ratings
Downloads
470
Updated
GIMP: Making a 'Balanced' Texture Pyscen
GIMP: Making a Balanced Texture (removing highlights and shadows) for FS9, FSX (FSX: SE) & P3D.
0.00 star(s) 0 ratings
Downloads
621
Updated
GIMP: Creating Ambient Occlusion (AO) Maps Pyscen
GIMP: Creating "Ambient Occlusion" (AO) Maps v2.50 for FS9, FSX (FSX: SE) & P3D.
0.00 star(s) 0 ratings
Downloads
799
Updated
Learjet 45 Blender model
0.00 star(s) 0 ratings
Downloads
580
Updated
How to provide realistic night lighting to virtual cockpits in one easy move
5.00 star(s) 1 ratings
Downloads
594
Updated
Bill Leaming's original tutorial on emissive lighting of FS2002 and FS2004 virtual cockpits. (2003)
5.00 star(s) 1 ratings
Downloads
647
Updated
This tutorial will show you how to modify a VC to allow gauge placement in new areas
3.33 star(s) 3 ratings
Updated
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