• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Other

Top resources

PS: Creating Normal/ "Bump" Maps Pyscen
PS: Creating Normal/ "Bump" Maps for FSX (FSX: SE) & P3D
5.00 star(s) 3 ratings
Downloads
1,067
Updated
A quick index into Krispy1001 B2FSX Youtube tutorials videos
5.00 star(s) 2 ratings
Downloads
410
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Part 6 of a 6-part series to get the beginning mapper going
5.00 star(s) 2 ratings
Downloads
1,424
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Part 5 of a 6-part series to get the beginning mapper going
5.00 star(s) 2 ratings
Downloads
874
Updated
Part 4 of a 6-part series to get the beginning mapper going
5.00 star(s) 2 ratings
Downloads
908
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Part 3 of a 6-part series to get the beginning mapper going
5.00 star(s) 2 ratings
Downloads
1,057
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UVW Mapping in Gmax Part 2 minor update 29-9-14
Part 2 of a 6-part series to get the beginning mapper going
5.00 star(s) 2 ratings
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1,255
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Part 1 of a 6-part series to get the beginning mapper going
5.00 star(s) 2 ratings
Downloads
1,925
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PS: Creating Ambient Occlusion (AO) Maps Pyscen
PS: Ambient Occlusion (AO) Maps for FSX (FSX: SE), and P3D.
5.00 star(s) 1 ratings
Downloads
802
Updated
PS: Creating "Specular" Maps Pyscen
PS: Creating "Specular" Maps for FSX (FSX: SE) & P3D
5.00 star(s) 1 ratings
Downloads
880
Updated
Essential resources for this tutorial series
5.00 star(s) 1 ratings
Downloads
781
Updated
Gmax samples for Parts 4 and 6 of this series
5.00 star(s) 1 ratings
Downloads
602
Updated
Gmax samples for Parts 2 and 3 of this series
5.00 star(s) 1 ratings
Downloads
619
Updated
Gmax samples for Part 1 of this series
5.00 star(s) 1 ratings
Downloads
618
Updated
Bill Leaming's original tutorial on emissive lighting of FS2002 and FS2004 virtual cockpits. (2003)
5.00 star(s) 1 ratings
Downloads
229
Updated
FSX Mission Editor 2 2.0.7311 £19.95
Create, edit and test your own missions using an intuitive yet powerful interactive editor.
5.00 star(s) 1 ratings
Updated
PS: Making a "Balanced" Texture Pyscen
PS: Making a Balanced Texture (removing highlights and shadows) for FS9, FSX (FSX: SE) & P3D.
5.00 star(s) 1 ratings
Downloads
713
Updated
How to correctly use SimConnect in standalone application
5.00 star(s) 1 ratings
Downloads
682
Updated
This tutorial will show you how to modify a VC to allow gauge placement in new areas
3.33 star(s) 3 ratings
Updated
Live Flight Data ThomW
Real-time data plotter for simulators with FSUIPC or Simconnect communication.
0.00 star(s) 0 ratings
Downloads
83
Updated
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