• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

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Developing Virtual Cockpit Lighting FSX and Prepar3D

Ever since I began design work for the Flight Simulator franchise back when FS2002 was the current version, I’ve been on what some might call a “Crusade” to actively promote better, more engaging virtual cockpit lighting. After months of patient scouring of multiple flightsim related websites, forums and newsgroups, I slowly developed a method using emissive lightmap texturing to provide an infinitely flexible degree of backlighting for gauges placed on a gauge polygon. Now the nice folks at ACES have kindly invited me to write this article for their FSInsider website.

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Very good paper about how to set up VC panels correctly (and backlighting). Helped me a lot in understanding the quirks of VC building. Thank you Fr. Bill.