• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

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Elevation Editor v0.1.0 alpha

This tool allows you to convert a Digital Elevation Model (DEM) raster image to Microsoft Flight Simulator Rectangle objects with heightmaps. It's a very early work in progress and expect bugs to be present. PM me for questions and or bug reports.



  1. Open a georeferenced DEM raster image (with WGS84 geographic coordinates projection. Support for more formats to be added).
  2. Open a MSFS scenery xml in which you want the rectangles to be placed. (make a back up, you never know!) It's recommended to use a separate XML file for elevation projects since they can bog down your PC if you're used to manually editing sceneries in a text editor.
  3. Choose a desired resolution in metres. The tool will not upscale the raster and will use the maximum available resolution when the desired resolution is lower than the raster resolution. The tool will downscale an image if needed using bilinear interpolation (other interpolation types will be implemented later).
  4. If checked, the default falloff will be overridden. By default, the tool will use a falloff value equal to the resolution and at the edge rectangles it will use higher values to blend the default terrain into the rectangles (Note, due to terraforming bug in MSFS, falloff does not work as expected and is buggy).
  5. Start the conversion process (Note, progress bar currently doesn't do anything).
  6. Status window for user feedback.
  • Create elevation rectangles from multiple raster files and multiple projections
  • Drape runways over customised terrain
  • Add Irregular (Quadtree) Tessellation for projects with various resolutions in different areas
  • Improved UI and UX, including map view and improved progress reporting
  • Import/Export 3D models of (hand sculpted) terrain from and to MSFS
  • Flatten coastlines using shapefiles
  • More...
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