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FSX, P3D and CFS3 Gauge Creation Tutorial Rev.38 2018-09-29

FSX and P3D Gauge Creation Tutorial Rev.38
Not for non-programmers but can be used by non-C programmers. Target changed specifically to FSX and P3D, although the information still mostly applies to FS9 too.

Main Revision List in no particular order:-

“The Event Handler” topic updated to trap the flight reset keypresses
“Running Simconnect as a Gauge” topic updated to use the trapped flight reset command
“Gauge Priority” topic added
Source code ‘Managed Code’; a full solution (‘sManagedDriver’) replaces the original skeleton ‘Gauge’ code.
‘Installation’ topic added to ‘Calling Managed Code from Inside a Gauge’
‘FSX Load Times’ topic renamed to ‘Letting the Sim Tell You When It’s Ready’
New major topic ‘Understanding How FSX and P3D treat Colours and Bitmaps in Gauges’.

A few other minor changes too.

FOR PROGRAMMING C-LANGUAGE GAUGES ONLY.
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