• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

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FSX, P3D and CFS3 Gauge Creation Tutorial Rev.38 2018-09-29

FSX and P3D Gauge Creation Tutorial Rev.38
Not for non-programmers but can be used by non-C programmers. Target changed specifically to FSX and P3D, although the information still mostly applies to FS9 too.

Main Revision List in no particular order:-

“The Event Handler” topic updated to trap the flight reset keypresses
“Running Simconnect as a Gauge” topic updated to use the trapped flight reset command
“Gauge Priority” topic added
Source code ‘Managed Code’; a full solution (‘sManagedDriver’) replaces the original skeleton ‘Gauge’ code.
‘Installation’ topic added to ‘Calling Managed Code from Inside a Gauge’
‘FSX Load Times’ topic renamed to ‘Letting the Sim Tell You When It’s Ready’
New major topic ‘Understanding How FSX and P3D treat Colours and Bitmaps in Gauges’.

A few other minor changes too.

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