FSX and P3D Gauge Creation Tutorial Rev.38
Not for non-programmers but can be used by non-C programmers. Target changed specifically to FSX and P3D, although the information still mostly applies to FS9 too.
Main Revision List in no particular order:-
“The Event Handler” topic updated to trap the flight reset keypresses
“Running Simconnect as a Gauge” topic updated to use the trapped flight reset command
“Gauge Priority” topic added
Source code ‘Managed Code’; a full solution (‘sManagedDriver’) replaces the original skeleton ‘Gauge’ code.
‘Installation’ topic added to ‘Calling Managed Code from Inside a Gauge’
‘FSX Load Times’ topic renamed to ‘Letting the Sim Tell You When It’s Ready’
New major topic ‘Understanding How FSX and P3D treat Colours and Bitmaps in Gauges’.
A few other minor changes too.
FOR PROGRAMMING C-LANGUAGE GAUGES ONLY.
Not for non-programmers but can be used by non-C programmers. Target changed specifically to FSX and P3D, although the information still mostly applies to FS9 too.
Main Revision List in no particular order:-
“The Event Handler” topic updated to trap the flight reset keypresses
“Running Simconnect as a Gauge” topic updated to use the trapped flight reset command
“Gauge Priority” topic added
Source code ‘Managed Code’; a full solution (‘sManagedDriver’) replaces the original skeleton ‘Gauge’ code.
‘Installation’ topic added to ‘Calling Managed Code from Inside a Gauge’
‘FSX Load Times’ topic renamed to ‘Letting the Sim Tell You When It’s Ready’
New major topic ‘Understanding How FSX and P3D treat Colours and Bitmaps in Gauges’.
A few other minor changes too.
FOR PROGRAMMING C-LANGUAGE GAUGES ONLY.