• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSX SDK Douglas DC-3 Blender Sample

FSX SDK Douglas DC-3 Blender Sample v0.2

The FSX SDK has always provided us with an excellent Gmax scene to illustrate the usage of Gmax's FSX tools through the DC-3 model which is in the sim by default. For those who choose to use Blender as their 3D studio of choice I therefore took the effort of putting together a Blender file containing, at this point, parts of that model (exterior only at the moment). Material settings, UV unwraps, texture settings, animations, effects, etc. are all included and can be studied within the Blender program.
Author
F747fly
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488
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488
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Very good, will help new people learn what it takes to develop a 3d model
Very Nice Frits!
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