• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

PS: Creating Normal/ "Bump" Maps

PS: Creating Normal/ "Bump" Maps v4.0

PS: Creating Normal/ "Bump" Maps for FSX (FSX: SE), and P3D.
pCBM_Picture 6-inc.png

A PDF file (currently v4.0) containing instructions for Photoshop Software.

How to... Create a Normal/ Bump Maps with (Diffuse Maps) or without (Albedo Maps) directional light information [Including the use of a height (HM) map]. Also contains instructions for the NVIDIA Texture Tools Exporter (standalone).

  • NVIDIA Texture Tools Exporter (plugin)
    • NVIDIA Normal Map filter, NVIDIA DDS plug-in, Mipster, Cube Map Shuffler.
    • Found (Photoshop CC Only)::
    • Found (Legacy versions of Photoshop 5.0 to CS6): Download Here.
    • NVIDIA Graphics (Display) Card is Not Required.

  • NVIDIA Texture Tools Exporter (standalone)
    • Similar to the above but is a stand-alone application that doesn’t require Photoshop.
    • Found: (located at bottom of the page and on the right-hand side).
    • NVIDIA Graphics )Display) Card Not Required.
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  1. PS: Creating Normal/ "Bump" Maps

    PS: Creating Normal/ "Bump" Maps v4.0 for FSX (FSX: SE), and P3D. A PDF file containing...

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Very useful and detailed information. Many thanks!
I'm glad that you have find it useful! You are "Welcome!"
I'm glad it helped!
Very good tutorial. I would add, when you add a bump map to your texture using MCX, it will by default have a Bump_Scale=0 in the texture material settings. This value should be set to 1 so that specular and bump texture synch properly. Happy modeling!
Its easy to use - Thanks for that
Thanks! Sandra. I'm glad I could Help.