PS: Creating Normal/ "Bump" Maps

PS: Creating Normal/ "Bump" Maps v3.6

PS: Creating Normal/ "Bump" Maps v3.6 for FSX, FS-SE, and P3D.

PDF file containing instructions for Photoshop Family Only.

How to... Create a Normal/ “Bump” Maps with (“Diffuse” Maps) or without (“Albedo” Maps) directional light information.

Photoshop Family:

a. NVIDIA Texture Tools (NVIDIA Normal Map filter, NVIDIA DDS plug-in, Mipster, Cube Map Shuffler). Make sure you have the latest release date.​


NVidia Graphics (Display) Card is Not Required.
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  1. PS: Creating Normal/ "Bump" Maps

    PS: Creating Normal/ "Bump" Maps v3.6 for FSX, FS-SE, and P3D. PDF file containing instructions...

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Very good tutorial. I would add, when you add a bump map to your texture using MCX, it will by default have a Bump_Scale=0 in the texture material settings. This value should be set to 1 so that specular and bump texture synch properly. Happy modeling!
Its easy to use - Thanks for that
Pyscen
Pyscen
Thanks! Sandra. I'm glad I could Help.
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