• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

PS: Creating Normal/ "Bump" Maps

PS: Creating Normal/ "Bump" Maps v3.70

PS: Creating Normal/ "Bump" Maps for FSX (FSX: SE), and P3D.
pCBM_Picture 6-inc.png


A PDF file (currently v3.80) containing instructions for Photoshop Software.

How to... Create a Normal/ Bump Maps with (Diffuse Maps) or without (Albedo Maps) directional light information.

NVIDIA Graphics (Display) Card is Not Required.
Author
Pyscen
Downloads
1,426
Views
1,918
First release
Last update
Rating
5.00 star(s) 3 ratings

More resources from Pyscen

Share this resource

Latest updates

  1. PS: Creating Normal/ "Bump" Maps

    PS: Creating Normal/ "Bump" Maps v3.70 for FSX (FSX: SE), and P3D. A PDF file containing...

Latest reviews

Perfect
Pyscen
Pyscen
I'm glad it helped!
Very good tutorial. I would add, when you add a bump map to your texture using MCX, it will by default have a Bump_Scale=0 in the texture material settings. This value should be set to 1 so that specular and bump texture synch properly. Happy modeling!
Its easy to use - Thanks for that
Pyscen
Pyscen
Thanks! Sandra. I'm glad I could Help.
Top