• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Substance Painter export presets for MSFS (2020)

Substance Painter export presets for MSFS (2020) 1.0.0

In this zip archive, you'll find four export presets for Substance Painter.

To install the exporter presets, copy the files to <user>\Documents\Allegorithmic\Substance Painter\<shelf>\export-presets

The presets will export your textures into a MSFS compatible format with the following settings:
MSFS2020
for most applications
  • Albedo - 8 bit PNG
  • Metallic - 16 bit PNG
  • Normal - 8 bit PNG
MSFS2020 with albedo alpha
use this for any transparent material
  • Albedo - 8 bit TGA with opacity in the Alpha channel
  • Metallic - 16 bit PNG
  • Normal - 8 bit PNG
MSFS2020 with emissive
use this for emissive material
  • Albedo - 8 bit PNG
  • Metallic - 16 bit PNG
  • Normal - 8 bit PNG
  • Emissive - 8 bit PNG
MSFS2020 with albedo alpha and emissive
use this for transparent material with emissive properties
  • Albedo - 8 bit TGA with opacity in the Alpha channel
  • Metallic - 16 bit PNG
  • Normal - 8 bit PNG
  • Emissive - 8 bit PNG

Note that the textures containing an alpha channel are saved as TGAs. This is done to simplify the modification of the alpha channel in programs like Photoshop. If you're using the Blender2MSFS toolkit, you can plug those TGA directly into your Albedo texture slot. When exporting, it'll automatically get converted to PNGs.
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