• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

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UVW Mapping in Gmax Part 1 v1.002

A six-part tutorial series to get the beginning mapper going. Starts with the basics, introduces LithUnwrap for making templates and goes on to cover use of the UVW editor, mapping multiple objects simultaneously, use of material IDs to colour-code selections and grids for custom views. Making good use of texture space, distorting objects to simplify mapping and problems encountered are also covered.
The series is aimed at both aircraft and scenery builders. Building, aircraft and virtual cockpit examples are used.
Sample meshes and texture files are included together with the Quake III plugin, LithUnwrap and the Harlequin gmax source used in the tutorials. You also get to see a little of Milton Shupe's XA-38 Grizzly mesh (used with permission)!

Part 1. Getting started:–
Mapping simple objects
Using LithUnwrap to make templates
Mapping more than one object on a template​

Parts 2-6
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Latest updates

  1. v1.002

    Minor edits and screenshot update.
  2. minor edits

    Updated one screenshot for clarity

Latest reviews

good explanation! excellent tutorial. thanks
Fantastic Resource! Many thanks!
Very Nicely Written! Very Nice Mr. HairySpin!!!
Nice and easy to follow, highly recommended. Sergio Kauffman.