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UVW Mapping in Gmax Part 6 1.0a

A six-part tutorial series to get the beginning mapper going. Starts with the basics, introduces LithUnwrap for making templates and goes on to cover use of the UVW editor, mapping multiple objects simultaneously, use of material IDs to colour-code selections and grids for custom views. Making good use of texture space, distorting objects to simplify mapping and problems encountered are also covered.
The series is aimed at both aircraft and scenery builders. Building, aircraft and virtual cockpit examples are used.
Sample meshes and texture files are included together with the Quake III plugin, LithUnwrap and the Harlequin gmax source used in the tutorials. You also get to see a little of Milton Shupe's XA-38 Grizzly mesh (used with permission)!

Part 6. More mapping wheezes:–
Fitting a mapping to an existing graphic
Mapping scenery to pre-prepared artwork
UVW editor scaling vs UVW Mapping sizing
Distorting objects to simplify mapping​
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Parts 1-5
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Author
hairyspin
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1,282
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Latest updates

  1. Additions

    Last update didn't take, thanks to user error. This should include the scenery modeller's input!
  2. Further thoughts

    Included scenery designer's considerations.

Latest reviews

Very Nice Tutorial Mr. HairySpin!!!
Nice and easy to follow, highly recommended. Sergio Kauffman.
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