The series is aimed at both aircraft and scenery builders. Building, aircraft and virtual cockpit examples are used.
Sample meshes and texture files are included together with the Quake III plugin, LithUnwrap and the Harlequin gmax source used in the tutorials. You also get to see a little of Milton Shupe's XA-38 Grizzly mesh (used with permission)!
Part 6. More mapping wheezes:–
Mapping scenery to pre-prepared artwork
UVW editor scaling vs UVW Mapping sizing
Distorting objects to simplify mapping