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Search results

  1. sleepy_t

    MSFS Airport marker is in the ground

    It's suddenly fixed. I really don't know what happened :banghead: After some headaches trying to make everything work in the Sim Update 7 the problem is gone. So, Scenery is now available for download https://flightsim.to/file/23685/edlr-paderborn-haxterberg Be sure to check out the time travel...
  2. sleepy_t

    MSFS Airport marker is in the ground

    Hi everybody, the airport marker at my airport is put into the ground. Anybody knows the reason why? Aiport elev and runway alt are all correctly set.
  3. sleepy_t

    MSFS Fixing UV errors when creating liveries

    Yes, you both are right. It is a very narrow triangle in the UV map, so when painting, at some point the triangle's corner is so small, that the painted pixel overlaps with nearby UV faces. I've worked around it by drawing the line two color border somewhere else :rolleyes::)
  4. sleepy_t

    MSFS Fixing UV errors when creating liveries

    Hey everyone, I am currently getting to know how to make liveries. My current project is a livery for the TBM 930, but it has one issue, the UV seems broken at some places: No matter what I do, I always get these zigzags instead of a straight line. Is there a way to fix this? Because I am...
  5. sleepy_t

    MSFS Folded door not exported like posed

    Think I found something in the docs to start working with. Man really have to get this notation into my head, it's so confusing. <PartInfo> <Name>N1_2_still</Name> <Copy>prop_anim</Copy> <AnimLength>100</AnimLength> <Visibility> <Parameter> <Code>...
  6. sleepy_t

    MSFS Folded door not exported like posed

    Hey guys, one more question: Is it possible to select a frame of an animation depening for example on the time of day? For trying it out, I now created two keyframes, frame 0 is closed, frame 1 is opened. Now I want to show the door opened between 9-5, and closed the other hours. I've already...
  7. sleepy_t

    MSFS Folded door not exported like posed

    Ah I think I got it, I made a keyframe of the openend pose and then exported it with the option to use the current animation frame. Is this the correct way to export a static pose? Next step would be to export the closed state in another frame, and somehow switch between the two in a day/night...
  8. sleepy_t

    MSFS Folded door not exported like posed

    OK, checked that, but this does not seem to be the problem. I now did a "apply pose as rest pose", it is then correctly shown in ModelConverterX (I currently use this one to check my model, because since the MSFS update the update of models in dev mode does not seem to work). But it seems a bit...
  9. sleepy_t

    MSFS Folded door not exported like posed

    So, I have to reset rotation *after* setting up everything in pose mode? Do the armature objects have to be exported too? Or just the meshes?
  10. sleepy_t

    MSFS Folded door not exported like posed

    Hey everyone, I made my first armature in blender, it's a folding (accordion) door for a hangar. I've posed it correctly in opened mode and then exported the mesh to blender. But it is shown like it is a closed door (the normal mesh, unposed) in MSFS. What do I have to do to export it just like...
  11. sleepy_t

    MSFS Help with Blender Textures

    This tutorial was a great help for me, with many ideas how to model different roof types easily 7 ways to model a roof in Blender
  12. sleepy_t

    MSFS Wrong reflection with PBR material

    I am using the same texture in one of my airfields, but do not experience this problem. Could it be the UV mapping is rotated 180 degrees? It looks in thee video as if the roof plates are pointing in the wrong direction. You use a checker texture with numbers on it for the albedo, to see if it...
  13. sleepy_t

    MSFS Default lights not lighting up

    Have you tried creating an "MSFS Invisible" cube around it? Make this one way bigger than the lamp itself to be able to see the lights from farther out. But still, it's not as far visible as compared to the default lights.
  14. sleepy_t

    MSFS Doubt with texturing blender mesh and export to msfs 2020

    I did not bake for my EDWF scenery. Just put in the textures for the materials. I didn't unwrap the whole object and bake (only for objects farther party where I didn't mind the washed out textures). Just apply your textures to parts, make a cube projection of the faces with this material and...
  15. sleepy_t

    MSFS EDWF Leer-Papenburg and Meyer Werft

    Wow, Christian, das von so einem Profi wie dir zu hören 🤩 Danke! Riesen Motivation weiter zu üben für die nächsten Projekte!
  16. sleepy_t

    MSFS EDWF Leer-Papenburg and Meyer Werft

    Hello everyone, today I've released EDWF Leer-Papenburg, together with the famous Meyer Werft (Meyer shipyard). This would not have been possible without the support of the fsdeveloper community. Thanks you all a lot for your helpful input, tipps and tricks you are sharing! flightsim.to EDWF...
  17. sleepy_t

    MSFS Default lights not lighting up

    That's what I thought. It would make way easier to be able to use these instead of just static images.
  18. sleepy_t

    MSFS Default lights not lighting up

    Hey everyone, can somebody tell me why the default lights from fs-base package do not light up? I've tried the RUNWAY_ApproachLight_Solo_White and this RUNWAY_Tips_Green_Green, it does not light up as I thought it should. I can do my own models, but because the lighted parts are so small they...
  19. sleepy_t

    Blender Blender - ArmorPaint - MSFS2020, Beginner Tutorial.

    OK, that seems to have been the problem with the rotated faces. Seems smart uv takes the seams into account, after removing the seams similar faces of one side of the building aren't rotated anymore.
  20. sleepy_t

    Blender Blender - ArmorPaint - MSFS2020, Beginner Tutorial.

    Also @Didier, when you are using the Live Link addon, do you first work with multiple objects you are working on per building? Because the live link addon does not allow to split by material oder color ID I noticed?
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