• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. WTFlorian

    P3D v5 SBuilderX - Nighttime

    Hello, I have just compiled a bit of photoscenery via SBuilderX - worked flawlessly - BUT the photoscenery lights up at night, as if it had emissive properties ? Is there a way to make it dark at night, via SBuilderX or via a different workflow ? As always, i am very thankful for anyone who...
  2. WTFlorian

    Ground Poly as reference - Question / Observation

    Hello, i was exporting an object to P3DV5, the same way as i always did, via the MCX "Convert & place" wizard using the same coordinates i've used for this entire project - BUT, with this object i used my Ground Polys as a reference, i never did that before. So, i had my GroundPolys open in...
  3. WTFlorian

    P3D v5 ADE Taxiway lights Draw distance

    Hello there, maybe i'm missing something very simple here - but how can i increase the draw distance of these taxiway (green/center) lights ? I've attached the project file aswell - just in case
  4. WTFlorian

    Deleting Stock airport - Yes/No ?

    Hello, fairly straight forward question here - would one need to delete the stock airport (FS9/FSX/P3D) for his/her own airport to work properly ? Obviously stock buildings would need to be deleted/excluded, but what about Ground Polys, like taxi/runways ? Would you just "cover up" the stock...
  5. WTFlorian

    Font Question

    Hello there, i just have a simple question, anyone know which font this might be ? The only airport related font i came across is the one used for taxiway signs and runway numbers - but this one seems different.
  6. WTFlorian

    Spot Light VS Point Light

    Hello, i hope someone can "enlighten" me as to what exactly is the difference between Spot Lights and Point Lights (in the "attached object editor in MCX) Spot Light - Direct Source of light Point Light - emitts lights in all directions Is that correct, and is that the only difference ...
  7. WTFlorian

    P3D v5 Placing spotlights - workflow

    Hello, so i'm wondering about the "correct" or let's say most efficient way of placing spotlights around an airport. I have modeled (for testing purposes) a street light that i would place around the airport, in this case around the parkinglot. Then i attached a spotlight via MCX, placed the...
  8. WTFlorian

    P3D v5 Emissive textures "Timer"

    Hello, my question is (i think) pretty straight forward - can i set a "Timer" on when emissive textures are displayed ? I have a few emissive textures which light up at night time - so far so good - but i would like them to also be "on" during dawn. Any idea where this needs to be specified ...
  9. WTFlorian

    P3D v5 Adding Spotlights - Missing Button ?

    Hey everyone - i have downloaded the latest release of MCX and i wanted to add a spotlight (dynamic light ?) to my object - why can't i find the button for it ?# Am i missing something ? If i look at this post from Arno there should be an option for adding a spotlight ? These are my first...
  10. WTFlorian

    What do you call these things ?

    Ok, this might seem a little strange - but what are these (orange) things called exactly ? Is there an english word for them ? Thank you
  11. WTFlorian

    P3D v5 Lighting up Albedos for correct colour

    Hello, because P3DV5 does darken the Base Colours quite a bit from what they actually are in for example Substance Painter, i'm interested in a way to lighten up my Albedos so that the colours are actually correctly displayed in P3D. Photoshop/GIMP ? Maybe one of you guys is working on a P3DV5...
  12. WTFlorian

    P3D v5 PBR Workflow - what am i missing ?

    Hey there, i'm working on my first project and i'm learning as i go along - i'm using Blender and Substance Painter for the most part, and now i'm trying to texture my objects and that's where i ran into some sort of problem. What i did is: 1) created the object in Blender 2) UV Mapped it...
  13. WTFlorian

    A330 Dimensions

    Hey there, does anyone know the distance between ground and the Front Door of an A330 ? Doesn't have to be exact, but either i'm not looking hard enough or i don't know - i can't seem to find it anywhere ? And before you ask, yes, these are my special MS Paint skills, i aquired them through...
  14. WTFlorian

    P3D v5 Weird Reflections on default Jetways - only during Daytime

    While experimenting i just stumbled across a weird phenomenon - the default jetways are incredible shiny - and i wonder why that is ? This only happens during daytime, during the night i think it looks fine, but switching to daytime makes part of the jetways look horrible in my opinion. Has...
  15. WTFlorian

    P3D v5 Blender/UV Maps/ModelConverter X

    Hello there, It seems i'm unable to export my model correctly, the UV Map set up in Blender seems to get lost in the process somehow and i just can't figure it out, or i'm just missing something. It seems to me that the UV Map is set up alright, but when i export it via the Blender2P3D Addon...
  16. WTFlorian

    P3D v5 Transparency - What am i missing ?

    Hello there, i just want to start by thanking Pyscen and Arno for helping me with my other problem where both of them pointed me to the solution and i could fix it easily. I'm all new to scenery design but so far i really enjoy working on my project - but i just can't figure out how to make my...
  17. WTFlorian

    P3D v5 VTSP - Phuket Airport

    Hello there, i just wanted to share a screenshot or two of my project. This is the first time i'm doing anything related to creating scenery for P3D and i'm learning new stuff as i go along. I really like flying in and out of Phuket in FS so VTSP was an obvious choice for me to start with, i...
  18. WTFlorian

    MCX stretched Texture

    Hello there, I am fairly new to FS Scenery Design and i really hope i've just made some Rookie mistake. After exporting my model via Blender2FSX and then importing the .mdl into Model Converter X the texture, which lookes fine in Blender, is totally stretched and looks horrible. It's just a...