• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. Verticalsim

    ProjectedMesh Disappearing in certain areas.

    Hello, I've currently exported and aligned my ProjectedMesh and set the proper priorities and what not. But the ProjectedMesh seems to be acting up in the Southern part of the airport and no where else. When I export, it appears for a half-second, then it disappears. Not sure what's going on. I...
  2. Verticalsim

    Getting "unknown" objects after working regularly.

    Oh, and here's the XML:
  3. Verticalsim

    Getting "unknown" objects after working regularly.

    After running the FSPackageTool this was the error. Any idea?
  4. Verticalsim

    Getting "unknown" objects after working regularly.

    Hello, I'm currently getting an issue with the Scenery Editor where my objects show up as "unknown." Didn't touch anything in the XML's or what not. Just tried to add a new object, but removed it & tried to rebuild but still having the same issue. Any help would be appreciated...
  5. Verticalsim

    MSFS Blender2MSFS support thread

    Is anyone getting an issue where their objects appear only when up close>? The missing hangars appear when getting up close.
  6. Verticalsim

    Deleting GATES and RAMPS defoults

    You have to mark "delete starts and jetways" under the airports submenu in the scenery dev console
  7. Verticalsim

    MSFS Problems with random road vehicles spawning on GA ramps

    @Dooby It's not possible yet to get rid of them, I've asked on the official MFS forums
  8. Verticalsim

    MSFS Vehicle roads on airport

    It's currently not possible to edit airport vehicles, however; you can try and exclusion polygon on those
  9. Verticalsim

    MSFS Creating own painted lines and decals - how?

    Use Blender to 3D model-> texture them-> import as ProjectedMesh
  10. Verticalsim

    How to bring GP on top of Displaced Threshold

    @AlphaIndiaRomeo You have to de-select markings in the runway configuration editor after selecting "runway #" under Airport in the Scenery Editor
  11. Verticalsim

    MSFS Blender2MSFS support thread

    @UnitedExpress What do you mean? If you leave the mesh down where it's supposed to be then save it, then restart the whole sim it works?
  12. Verticalsim

    MSFS Blender2MSFS support thread

    Has anyone else had trouble doing ProjectedMeshes? I attached my settings: And here's an example video:
  13. Verticalsim

    MSFS Blender2MSFS support thread

    @delta_foxtrot Not yet implemented, will be coming shortly.
  14. Verticalsim

    MSFS Blender2MSFS support thread

    That's what I've been trying to figure out, any thoughts? @Vitus
  15. Verticalsim

    MSFS Blender2MSFS support thread

    @lord_vulkan I would drop the exposure of the texture and lower saturation. Then try go based off that. This has to be manually done.
  16. Verticalsim

    MSFS Blender2MSFS support thread

    It's not possible currently with the Blender exporter, hoping soon we'll receive it. :)
  17. Verticalsim

    MSFS Blender2MSFS support thread

    @Vitus Figured it out! Sent you you a little donation! Hope to see lights added soon! :cool: ;) Just one more question, I read through the MFS material category. But was wondering how we export objects with transparent textures?
  18. Verticalsim

    MSFS Blender2MSFS support thread

    @delta_foxtrot Night textures (LIT from X-Plane) are the emissive or "EM" textures.
  19. Verticalsim

    MSFS Blender2MSFS support thread

    Well I did, they're simpleScenery sample included 2 objects, a light and a box. And each of the objects have a .bin, .gltf, and a .xml. But the "generate XML" option is turned off by default in your exporter; and it didn't say anything about if you needed it in the SDK docs. So I wasn't sure...
  20. Verticalsim

    MSFS Blender2MSFS support thread

    @Vitus Is there anyway you can throw together a quick textured buildings export .blend template with it ready to export? I can provide my hangar asset here as base. I'm coming from X-Plane so it's a little tough to understand. For XP is was just select base+AO and a combined NRM and export...
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