• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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Search results

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    MSFS Blender cloth simulation baked to bones

    Have a look at the FAQ at https://flightsim.to/file/14024/windy-things#pills-faq. You cannot scale Simobjects.
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    MSFS Blender cloth simulation baked to bones

    The Canadian is absolutely included in the library.
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    MSFS I can't get 'windy things' flags to appear in FS2020

    In this case, it was my senior moment that led to the problem. ;)
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    MSFS I can't get 'windy things' flags to appear in FS2020

    No Jon, ADE did not add the space. I did that by accident in my original text file that I created to make it easier for folks to copy and paste the SimObject entries into the adeSimObjectList.dat file. My corrected file no longer has the spaces at the end of each line and will work fine. I...
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    MSFS I can't get 'windy things' flags to appear in FS2020

    For those of you trying to use Windy Things in ADE, there was a problem in the data file that I provided. It turns out that each line of my data file for use with ADE had a space after the name. ADE included that space in the name of the object when it generated the XML file that is compiled...
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    MSFS How to add Simobjects

    Do not try copying files out of the Windy Things package into your own scenery. That is way too complicated and likely to lead to errors. Just follow the directions that I posted: install the Windy Things library into the MSFS Community folder like any other downloaded scenery, then add the...
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    MSFS How to add Simobjects

    Click the Ground Level Wind button: Then set the wind direction and speed and the gust direction and speed. Setting custom wind in the Flight Conditions before the flight does not seem to be working for me (unless I save it as a preset). It works if I change the wind conditions in the scene...
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    MSFS How to add Simobjects

    Here is my draft set of instructions. Let me know if this is clear enough. I have also attached the tsr-windy-things_ADE-List.txt file that has the names of all of the objects in the Windy Things library. Q: Can I use the Windy Things objects in scenery created with Airport Design Editor...
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    MSFS How to add Simobjects

    John, are you talking about my windsock from Windy Things?
  10. T

    MSFS How to add Simobjects

    John, I am going to try to write-up what you and Dick came up with, then save it as an FAQ in the Windy Things listing. Hopefully, in the future ADE will natively support SimObjects in its library without this hack.
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    MSFS Blender cloth simulation baked to bones

    Sorry for the confusion. The repaints don’t replace anything. They just use the same physical models and animations as the existing flags. No conflicts, and you can still use all the original flags.
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    Blender Quest for Animated People - distorted animation in MSFS

    Thanks, Dick, for this alternate work flow using FBX2glTF. That should provide us with a more streamlined work flow in many cases. :) I did want to clarify something in response your observation above that I highlighted in red. You can actually use the stock characters in mixamo if you...
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    Blender Quest for Animated People - distorted animation in MSFS

    Strange. There are only minor differences in the animation XML code for these objects. The Boss has a (completely pointless) "typeparam2" in his Animation tag, whereas none of my flags or wind socks use that parameter. You might try deleting that parameter and see if it helps. Maybe this...
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    Blender Quest for Animated People - distorted animation in MSFS

    Makes me wonder whether 1.18.3 also kills the animated flags and wind socks in my Windy Things library. That would suck.
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    First Hangar Building....But what is wrong with this abnormal light streaming out from the hangar doors ?!?

    One quick-and-dirty option is to go into Edit Mode, turn on X-Ray mode, select all faces in your model, then type Ctrl-T to use "Triangulate Faces" to automatically subdivide all faces in your model into triangles. If you prefer quads, you can follow up by selecting some or all of the triangle...
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    Blender Quest for Animated People - distorted animation in MSFS

    I am running 1.17.3. I assume that 1.18.3 has not been released to us consumers yet?
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    Blender Quest for Animated People - distorted animation in MSFS

    Here is a little video of a couple of animated people I brought from mixamo to Blender to MSFS (no 3DS Max used). I have also uploaded a zip file that includes (1) an FBX file exported from mixamo, (2) the Blender file I created from the FBX, and (3) the MSFS project I exported the Blender...
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    Blender Quest for Animated People - distorted animation in MSFS

    Nope. But I just managed to get it to work in Blender. Have to run to dinner right now, but will post instructions later.
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    Blender Quest for Animated People - distorted animation in MSFS

    Okay, so it was an animation that originated in 3DS Max. The challenge that we are working on is to take an animated model from mixamo in FBX format, import it directly into Blender, then export it from Blender to MSFS. Kev only got this to work with his alien FBX file by importing it into 3DS...
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    Blender Quest for Animated People - distorted animation in MSFS

    I did look at the file you posted, Dick. Did you create the animation yourself in Blender or import it from somewhere else?
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