• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

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    MSFS Today's update changes heading for ALL new objects

    Today's update to MSFS "fixed" the Asobo default windsock orientation problem, not by rotating their object 180 degrees, but rather by changing the default orientation for the placement of ALL new objects from the previous default of -179.999 degrees to a new default of zero degrees. This has no...
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    MSFS Emissive texture with alpha masking

    Is this even possible in MSFS? I have a texture applied to a rectangle that has an irregular outline, and therefore has an alpha channel to mask off the area that should be transparent. This works perfectly for the standard albedo texture. I can set the alpha mode to either blend or masking...
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    MSFS Water not aligned with polygon

    Apologies if this has been discussed before, but I am finding that the Water effect does not align with the polygon for which it is enabled. In the scenery that I am working on, the effect seems to be offset to the South by 2-3 meters. Anyone else observe this, or am I doing something wrong...
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    New Finney Ground Crosshair Needed

    One of the all-time most useful tools that I used for airport design in FS9 was the Finney Ground Crosshair Plus "aircraft". When used in combination with tools like ADE, it made precise placement of elements in a scenery a breeze. There does not seem to be anything similar out there for...
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    MSFS Vertex Spline=TRUE

    In the Raw Data View, ADE F20 allows you to set "Spline=True" for any vertex of an Apron. However, ADE does not save this setting in the XML source code that gets compiled into the BGL. If you manually edit the XML file in the package sources, and add spline="TRUE" to a vertex just before...
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    MSFS Package output options

    When building a project in ADE F20, you are prompted to copy the package to the Community folder in your MSFS2020 installation. I keep my addons on another hard drive and use MSFS Addons Linker to create links from the Community folder to the folder in which my addons are actually stored. It...
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    MSFS Small vertices are misbehaving

    I apologize in advance if this is a known issue, but I am running into difficulties adding or editing vertices in an existing apron when using smaller sized vertices. I often hit "z" to reduce the vertex size when trying to be more precise with vertex placement. But then I run into the...
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    Library Object Manager

    I have done a fair amount of work organizing scenery objects in the stand-alone version of Library Object Manager. I also use the associated Scenery Maker app to place objects in my airport scenery. I particularly like the tools for automating the placement of large numbers of objects (like...
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    Pilot Activated Lighting

    Discussion thread for Pilot Activated Lighting. If you would like to add a comment, click the Post Reply button.
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    Positioning BGL lights

    Starting with the excellent PAPI tutorial, I have successfully created VASI, REIL, and MIRL lighting using BGL lights. That said, I have been struggling to properly position the light balls relative to nearby scenery objects. In the PAPI tutorial, the BGL lights are positioned using small...
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