• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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Search results

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    MSFS MSFS Asobo Official Blender exporter

    before exporting, apply your transformations (Ctrl + A :: location, rotation & scale)
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    Copyright on liveries?

    This has been a long-time issue in the AI community, both with models and repaints. Essentially, it means not representing it as your own if you did not do the work and not profiting off of it if it is not your work. Obviously, one may not sell someone else's work; but commonly also not...
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    Taxi and Holding Lines

    That is actually black paint. Per international codes, on concrete, yellow paint goes over a black base for contrast. To reproduce this, most developers will make the hold-short node "no draw" then use two small apron parts: a black one and one that is given the hold-short texture.
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    MSFS Prevent crossing runway from being used as exit.

    Ah, I had not noticed that there were hold-shorts on runways. Yes, that can confuse the AI manager. And, besides, with no node connecting the two runways, they would have not effect anyway. Absolutely guaranteed, AI will not change to a different path unless there is a node connecting to it.
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    MSFS Prevent crossing runway from being used as exit.

    Slight possibility might be proximity of the two nodes. Might be an error in some other link. More likely the distance between the last node connected to the runway link (where the aircraft leaves the runway) and the hold-short node is too far. Running into these kinds of problems is usually...
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    MSFS Prevent crossing runway from being used as exit.

    The way to handle the taxiway issue is either to remove the connections between A1-A2, A2-A3 (redraw lines manually) or to mark those connections as "Closed." If you remove the connections, you can leave partial branches connected to A2 and in the direction of A1 and A3, which will facilitate...
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    Differences in the MSFS 2020 Versions

    I saying those are the only differences upon which you should make your choice. Which version you should get depends on what you want. Personally, I wanted all the planes, so I got the Premium. If you want to save money As to the scenery, I have not really gone looking to compare all of...
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    Differences in the MSFS 2020 Versions

    The base is the same for all versions (simplifies support). Deluxe comes with 5 aircraft and 5 handcrafted airports: Amsterdam Airport Schiphol (Netherlands) Cairo International Airport (Egypt) Cape Town International Airport (South Africa) O’Hare International Airport (USA) Adolfo Suarez...
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    MSFS Does anyone knows how to increase the density of the grass?

    I do not understand why you are trying to find the package that contains teh object. No need to know the (base game) source package to use the object; only the object name is needed in Developer's Mode. To find a desired object, with pictures, look over at flightsim.to...
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    MSFS Does anyone knows how to increase the density of the grass?

    afaik, density of foliage is calculated from the amount of green in the underlying photo images. Capture new images, edit the pictures by hand to change color, put into new package. However, it can also be effected by the type of ground poly if used.
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    MSFS How to stop planes from using wrong taxiway

    Set the taxi path(s) to "CLOSED" However, I dare say most developers eventually come to use the method of drawing taxiways with apron objects, putting down the taxi lines by hand, and then add the taxi paths only where they want them and with no draw characteristic.
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    Does it makes sense for MCX to export MSFS packages?

    Mixed feelings about this, for reasons you probably have already considered = multiple LODs. Could be a risk of over-writing an XML that already exists with good information, or there is the additional difficulty of loading all of the LODs into MCX for exporting a single XML. I think maybe an...
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    Problems with Simobject

    Missing the terminating </ModelInfo> (at end of file)
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    ADE Spurious Navaid showing in Airport Project

    Oh, then it is no surprise. Thanks, Jon.
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    ADE Spurious Navaid showing in Airport Project

    P3D. I thought it might be included as part of an approach, but there are none.
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    ADE Spurious Navaid showing in Airport Project

    Thank you for the reply, I am familiar this. And this airport has the same: the terminal NDBs for this airport. But, generally those shown tend to be inside the airport radius; or, at least, from the same [sim] geographic region. To have one nearly 50 NM away and from a different region, is...
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    ADE Spurious Navaid showing in Airport Project

    version 1.79.7475, P3D v4.5 I loaded stock UHMM / Sokol. Checking the Navaid list, I find the expected items, but also NDB UH/BA Balagannoye, with distance 49.5 NM. UHMM is region 1101, APX88100 That BA NDB is not referenced in any approach. It is not in the APX88100 file, nor in NVX11010...
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    Updated navaids not showing changed in ADE

    Thanks for the confirmation, Jon. I've been aware of the discouragement for years. And, of course, I would not change the stock files, but would work on copies (and would keep the originals). In any case I would certainly not use ADE to make such changes. Much less chance of making an...
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    Updated navaids not showing changed in ADE

    Thanks Hervé, that was the situation which made the most sense. Looks like they are in files: fixList.dat, fixList_dat.dat, fixList_base.dat.
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    Updated navaids not showing changed in ADE

    Using 1.79.7475 for P3Dv4.5 I went against official advice and changed some stock navaids (I feel confident enough to not cause problems). The original file is now named NVX_____.BAK, and the new NVX_____.BGL is in place. I've used BGLViewer to confirm the correct coordinates are in the new...
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