• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. C

    Transparent texture visible in fog

    Hey everyone, just noticed that my transparent light texture is visible in the fog Maybe I did something wrong in MCX? Any ideas?
  2. C

    Make photoreal follow ground elevation

    Maybe a bit of a stupid question, but I was wondering if it's possible to make photoreal follow the ground elevation. Right now it's completely flat and not following the earth curvature which causes some issues with aircraft wheels "sinking" through it. Maybe we did something wrong in our...
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    P3D v5 Texture only visible from low viewing point

    Hello everyone, quick question. After implementing our night lighting we have struck on another issue. It only works from a low viewing point. See images below. Any idea on what this could be? Kind regards.
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    P3D v5 LOD and Runway/Taxiway lights

    Hello everyone, We have a complete airport ready, however we can't figure out the night lighting on the runways and taxiways. We made a halo texture and applied these. However these were far too small and disappeared far away. We made a bigger halo which was visible from far away however this...
  5. C

    UV Unwrap and texturing long lines/ taxiways

    Hey guys after unwrapping one part and then using the follow active quads I still have issues getting the complete model textured the same way as I did the first part. Doing everything seperately will take days on a big airport. So there must be a better way. Any ideas or other workflows...
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    Creating an installer for our payware scenery project

    Hello everyone, Now that my project is nearing completion, it is time to start thinking about distribution. I wonder if anyone has a good suggestion on how and where I can create a good installer with serial keys and of course edit the necessary .cfg files etc. Looking forward to hearing from...
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    Fixed

    Fixed, thread can be closed
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