• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Milton_Shupe

    Support us!

    Arno, I donated a week or so ago but never received confirmation. Can you check that it was received? Thanks
  2. Milton_Shupe

    MSFS Aircraft at weird angle

    I assume you checked the aircraft position and its pivot already in the modeling program. If that is good, then your Cog/CoL and/or contact points may be off or mis-stated.
  3. Milton_Shupe

    MSFS Aircraft at weird angle

    In your modeling app, the Local Coordinate Pivot position is what controls the aircraft orientation. Ensure the aircraft and the Local Coordinate system pivots are properly aligned.
  4. Milton_Shupe

    I'm working on aircraft... (2020)

    That is an awesome work of art Michel. Happy to see the progress.
  5. Milton_Shupe

    I am getting old...

    Not sure who is older but my IT training started on IBM Accounting Machines with patch boards. My programming started on the IBM 360/20, then 30, 50, etc. in the old DOS days of 1971. Assembler, RPGII, Cobol, then finally on to object oriented programming, tech support, telecom, and...
  6. Milton_Shupe

    Color distortions after saving and reopening

    The issue is the texture was done in 24-bit and you saved it as an 8-bit texture (dxt1) losing 16 bits of color variations. Either create the texture in 8-bit or save in a higher resolution format.
  7. Milton_Shupe

    Question about turn rate

    Not sure the previous technical responses answered your question. I'm not a guru in these matters so they did not help me. For most of us, we need to use available general help tools to get a somewhat reasonable flight model for our builds. Once we have something in the ballpark, we can tweak...
  8. Milton_Shupe

    P3D v4 Help needed with Boulton Paul P.111A 'Juddering' or 'Pogoing' on ground.

    Ah, great to hear TG; these things can be annoying at times. :)
  9. Milton_Shupe

    MSFS -Everything you know about upcoming Flight Sim from Microsoft-

    @SamY4480 thanks for that clarification
  10. Milton_Shupe

    P3D v4 Help needed with Boulton Paul P.111A 'Juddering' or 'Pogoing' on ground.

    Two possibilities I suspect in order of importance: 1) Moments of Inertia: Yaw moment is too low (should be your largest number of the three) 2) Suspension: If static compression is more than 70% of total available suspension (when lightly loaded), this could induce jitters. If so, reduce to...
  11. Milton_Shupe

    Front Gear Animation issue converting from FSX to P3D v4 - What we do wrong ?

    I have converted 50 aircraft from FS2004 to native FSX. You said the keys are there. You did not say that the animation tags for c_gear and C-Wheel are there. ??? Have you ensured that all animated parts have keys and animation tags from key frame zero? Have you animated c_wheel at 0, 50...
  12. Milton_Shupe

    Front Gear Animation issue converting from FSX to P3D v4 - What we do wrong ?

    Have you assigned animation tags in the Animation Manager? Your extension and suspension animation should be okay to just tag as c_gear, but you will need to re-animate your C_Wheel steering animation. Use 0, 50, 100, 150, and 200 keyframes to turn your steering, animated looking top down in a...
  13. Milton_Shupe

    MSFS -Everything you know about upcoming Flight Sim from Microsoft-

    Thank you Scott; exactly as requested.
  14. Milton_Shupe

    MSFS -Everything you know about upcoming Flight Sim from Microsoft-

    Is there any definitive word out regarding the SDK availability?
  15. Milton_Shupe

    FSX Model parts are not visible.

    When I see this issue in the sim, it is usually after I have started mapping for textures but not all parts are yet mapped. Some/most Unmapped parts do not show for me once mapping of others have started.
  16. Milton_Shupe

    FSX Native Gmax Aircraft Source Code for 30+ Aircraft 2019-12-09

    NOTICE: By downloading these files you are hereby acknowledging agreement to properly credit the original designer(s) for their efforts should you release any reworks and/or paint-ups of these files. Attaching original credit docs would be ideal. In addition, you agree not to sell, package for...
  17. Milton_Shupe

    FS2004 Gmax Source for 30+ Aircraft 2019-12-09

    NOTICE: By downloading these files you are hereby acknowledging agreement to properly credit the original designer(s) for their efforts should you release any reworks and/or paint-ups of these files. In addition, you agree not to sell, package for sale, and/or distribute these files, or...
  18. Milton_Shupe

    Resources Size Restrictions

    Ah, thank you Sir :) EDIT: Uploads went fine without issues. Thanks again.
  19. Milton_Shupe

    Resources Size Restrictions

    Hi Arno, :-) Thanks. The two files and just over 150MB each. They contain gmax source for all my projects in FS9 and FSX (separate archives). Roughly 30 different aircraft in each and over 50 counting the variants for each. I'll break them into multiples ( 1 of 3, 2 of 3 etc if necessary).
  20. Milton_Shupe

    Resources Size Restrictions

    Are size restrictions for uploading files to Resources posted somewhere? I am trying to upload some large files of gmax source code for all my aircraft projects for FS2004 and FSX native, but I keep running into file size restrictions. Thanks for any guidance.
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