• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Massimo Taccoli

    FSXA Error with MDLX when converting parts for an FSX model.

    Yes it compile and make an mdl even if the animation doesn't work (Gear doesn't retract) and some parts of the object are misplaced. I've yet to understand what in the gerarchies of the animated parts is causing the error. MCX tells us that GEAR is the problem. Attached is a screen shot of the...
  2. Massimo Taccoli

    FSXA Error with MDLX when converting parts for an FSX model.

    Hi No the parts that I cannot get to work in fsx are those of the landing gears. Xtomdl don't report error , there are only a certain number of "Degenerate poly detected in file" errors related to two parts . If you agree I can send the _temp _exterior_log for you to examine . This is my...
  3. Massimo Taccoli

    FSXA Error with MDLX when converting parts for an FSX model.

    Yes the message appear in the Event log tab in the lower left part of the screen. I'm trying to understand why I cannot compile with all working animations my model for FSX so I divided the model in various parts to discover which part of the project cause the error. I compiled the gear parts of...
  4. Massimo Taccoli

    FSXA Error with MDLX when converting parts for an FSX model.

    To test a landing gear animation made with FSDS for an FSX model I compiled it with XtoMdl. The compilation goes through pretty well apart some "Degenerate poly detected in file" errors and I got the mdl file but when I tryed to import it with MDLX I received this message of error...
  5. Massimo Taccoli

    FSXA Standard FS2004 Concord nose animation not working.

    Many thanks for the quick replay. For what concern using a different tag like tailhook or wing fold, I have already used or tried them , tailhook for a radar radome up an down and the wing fold unfold is not suitable because doesn't work in flight, where i need that the bomb bay door would open...
  6. Massimo Taccoli

    FSXA Standard FS2004 Concord nose animation not working.

    I need to export one of my FS2004's model to FSXA. The model made with FSDS 3.15 and compiled with makemdl.exe works well in fs2004. To animate a bomb bay doors I used the keyframed Concord nose animation without any problems. When I exported the model to FSXA the animation doesn't work any...
Top