• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

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    P3D v4 Model Converter X viewport not working

    I exported a model via blender2fsx and when i want to apply earth curve correction to the model suddenly mcx viewport become like this.Sometimes after applying the curve correction,itll flicker some broken grey color on the viewport. Im using blender2.79 with blender2p3dfsx 0.9.5 and latest ver...
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    P3D v4 reflection angle is off in p3dv4.5

    Hi! Im trying to make a mirror-like terminal glass with the metallic pbr texture.The reflection is working but the angle seems way off.Any idea how to fix ?Thanks in advance
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    P3D v4 Certain ground polygon/texture wont appear in p3dv4.5

    im trying to export a groundpoly with several different material using ground poligon wizard.After exporting and testing it in the sim,only 2 out of 4 material is visible but then i opened the exact bgl in MCX to check the file again ,all the material appear in mcx.any idea what happened...
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    P3D v4 pbr reflection seems off

    hi, im currently developing wmkp airport for p3dv4 and wanted to i. olement a bit of pbr feature in my scenery, but when it comes to the terminal glass reflection it seems a bit weird from the viewing angle. any idea what is the problem might be? modeled in blender and exportrd using mcx
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    P3D v4 Ground poly not visible at certain zoom level

    ive been developing WMKP scenery for p3dv3 as it is almost 90% completed.Then i upgrade to v4 and realized that the ground poly made for v3 is not visible at all.Then by using the latest ADE and ModelconverterX i tried to compile the ground poly bgl and update the afcad of the airport.The ground...
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    P3D v3 Shadow not casting on certain texture/ground poly

    Hi,I made out custom ground poly in blender and export them out in dae format.Then mcx ground polygon wizard to convert them to bgl format.I arrange the layers normally and when i tested it out,I noticed that certain texture didnt receive shadow.
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    P3D v3 Custom Mesh from DEM issue

    Hi,Im developing for WMKP,the airport is located on an island so i decided to make custom mesh for the whole island.All other region of the island looks fine except for this area.It look like it was being cut or something.I can ignore this part but it is to obvious as anyone make an approach on...
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    P3D v3 Terrain not blending with photoreal

    I have made the photoreal for the whole Penang island.But the default terrain is not blending with the photoreal i made.Any way to fix this?Thanks in advance :)
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    Lighting Illumination Failed in P3Dv3[SOLVED]

    Hi,Im still new in Scenery development.I developing WMKP(penang int airport).I want to make the taxi edge light,but the illumination texture did appear when the view is overlapped with my ground poly.If its not overlapped by any ground poly,then its visible.Just like the image i attached.I used...
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    Lighting Failed in P3Dv3

    Hi,Im still new in Scenery development.I developing WMKP(penang int airport).I want to make the taxi edge light,but the illumination texture did appear when the view is overlapped with my ground poly.If its not overlapped by any ground poly,then its visible.Just like the image i attached.I used...
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