• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

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    FS2004 Custom Light lighting up in fog (Aerosoft did it...)

    Im sure it works in Fs9 aswell as after all it is just a effect file which fs9 uses aswell im not really sure about how to implement this in fs9 as i dont use it anymore..but for fsx you would change the parameters for the effect when attaching it to the box inside of gmax/3ds max which ever one...
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    FS2004 Custom Light lighting up in fog (Aerosoft did it...)

    You could still use the same method to produce a light for the approach lights if im not mistaken :)
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    FS2004 Custom Light lighting up in fog (Aerosoft did it...)

    Hello :) You might want to take a look at this it might be of some assistance to you http://www.fsdeveloper.com/forum/threads/new-way-to-make-light-splash.273813/page-6#post-674950 Regards Stew
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    FSX Skysoft Simulation Lijiang Sanyi International Airport

    Absolutely astonishing work!
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    Which Wacom tablet you recommend?

    i just received my Wacom Intuos Creative Pen & Touch Tablet Medium Today and i must say after playing around with it for a while its a very usefull little tablet and not to badly priced either i bought it here in South Africa for about $169.644 or R1800(local currency) i definitely see myself...
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    P3D v1 Specular and Bump maps added drawcalls?

    Hi there Shaun Thanks for this will give it a try and see how it comes out Hey Arno Thanks for this so a diffuse texture with a bump map and specular on a single buildings is one drawcall ? just making sure i understand this correctly :P Hey Anthony im going to be adding a config...
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    P3D v1 Specular and Bump maps added drawcalls?

    Hey guys :) does having Specular and bump maps on your buildings add a extra drawcall to the building during render time in fs? say for example you have 10 buildings each with there own texture...now if you include a bump and specular map for each building that makes 30 textures all together...
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    FSX LFJL - Metz Nancy Lorraine

    I agree with you on that one even with most larger airports on the market there is 3D grass its kind of become a necessary element in today's scenery's as like Thomas said it adds a new "Layer" of realism to the airport looking good Thomas keep up the excellent work! :)
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    FSXA New way of making the Taxi Lights.

    Hi there :) i used the following method for my custom approach lights for my airport im developing this light shows only in the evening : Step 1 i created a dummy texture (FAOR_Dum.dds) which is just a pure black texture which is 32X32 in size Step 2 i applied the dummy texture to the...
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    why not just make one? :) its real easy
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    FSXA Problem with Custom trees

    no problem man :) Regards Stew
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    FSXA Problem with Custom trees

    No problem :) then just make sure when u saved your DDS file you saved it as a DXT3 or DXT5 then that should solve your problem :) Regards Stew
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    FSXA Problem with Custom trees

    Hello there Firstly the reason why u get your error in Model converter X is because your texture is not to the power of two which is required by Flight sim Ie 512x512 1024x1024 2048x2048 so try re-sizing your texture to one of these sizes the reason also why your tree is black like in this pic...
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    FSXA Fully Native FSX/P3D VGDS?

    as far as i know there is a way to get it into Fsx without the use of simconnect you create it for FS2004 then use a XML file to place in the fsx but im not to sure although i feel if it could be created for Fsx/P3D Nativley you could have alot more control and Flexibility as well as be able to...
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    FSXA Fully Native FSX/P3D VGDS?

    Visual Guidance Docking System
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    FSXA Fully Native FSX/P3D VGDS?

    Wow okay that's way out of my knowledge zone :) iv only just started learning C and i don't think il be able to manage that :Dthanks anyway :) Regards Stew
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    FSXA Fully Native FSX/P3D VGDS?

    Hi there arno :) thanks for the reply how would one go about using simconnect to place the VGDS? Regards Stew
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    FSXA Fully Native FSX/P3D VGDS?

    Hey there guys i was wondering is it possible to make a fully Fsx/P3D native VGDS system? i would like to create one for my upcoming scenery and i don't really get the Wiki tutorial on it. also the tutorial in the WIKI only describes how to make it for Fs2004. Thanks guys for the help Regards...
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    MSFS Saab MFI-17 "Mushshak (The proficient)"

    I must say that plane looks fantastic and looks even better in P3D V2.2 keep up the Excellent work! :)
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    P3D v2 Dual Installations of 3ds max P3D SDK?

    thank you :) regards Stew