• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. SNJ_Shiizo

    P3D v4 Small lines crossing ground poly imagery

    Hello, I made this satellite ground poly but I don't know how to be ride of those small line crossing the scenery. I tried some things like change number of tiles or remove the slice polygone option in MCX but it didn't work. any idea?
  2. SNJ_Shiizo

    How to make object look round in the sim

    Thank youvery much , I found the "soften edge" function in sketchup.
  3. SNJ_Shiizo

    How to make object look round in the sim

    Hello, I really want to know how I can make objects edge look round : For exemple here is an truck that I created and a FEDEX truck from ImaginSim and I don't know if I should change something in MCX of if it's directly into the creation software (I use sketchup and gmax) or if I need an other...