• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. S

    XReader in MCX issues multiple "Could not find linked animation for ......"

    Importing a .x file output from Blender2 P3D/FSX toolset, the Xreader in MCX issues a warning message for EVERY modelpart and EVERY attachment when there is no animation present. So it is indeed a correct warning message but I have a scenery item where there are dozens of these warning...
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    Issues running Blender 2.83 & Blender2P3D/FSX Tool under Windows 11 with SDK v5.3HF1

    There are DEFINITE issues with this s/w combination. I have an AMD based PC running this software and came across the issues below. I decided to also install Blender and the P3D/FSX tool on my Microsoft Intel based surface Pro. So 2 totally different Hardware/System Software installations...
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    Using SODE to trigger an attached effect

    Hi all. I am looking for an example (or how to..) trigger an effect with SODE. I have successfully use SODE to open/close hanger doors with: <!-- Triggerable Animation and Visibility user induced --> <SimObject Name="H1_Front"> <Placement Lat="55.74250" Lon="-2.3626"...
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    Special Effects omitted from .mdl file when using P3d/FSX tool to export the model from Blender 2.8

    Hi. Can anyone explain please? I have created Empties for Special Effects attachment in my Blender model. When I export the file using the P3D/FSX tool, the Special Effects are included in the .x file but not the .mdl file. I have then to import the .x file to MCX and then export to a .mdl...
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    P3D v5 How to Make Glass for Window Frame

    Hope someone can help. I am designing my own aircraft hanger using Blender 2.8 and the P3D/FSX Toolset for ex[ort to P3D V53HF1. You can see from the attached jpg I have made the glass for one window in Blender (with the glass offset to the left to show the difference). Have done this using a...
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    P3D/FSX Toolset for Blender 3.0.1

    Hi. Does anyone know if Blender 3.0.1 supports the P3D/FSX Toolset? I am currently using Blender 2.8 and thinking of upgrading to Blender 3.0.1. Thanks in advance. John
  7. S

    MCX Queries to Creating Seasonal Models

    Hi all. Two queries I have: 1) Just wondered if there is an MCX setting where I can permanently configure the Seasons menu to include hard winter. Currently I have to redefine the menu on every seasonal model I create. and 2) When selecting to merge the SU Model with the other season models...
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    Placing Seasonal Trees around my custom airport

    I am using P3D V5.3 with latest fixes. I have an ADE custom-built fictional airport and I would like to add seasonal HD trees around the perimeter, between hangers etc to make the airport look more realistic. I have ORBX TrueEarth GB installed with my ADE airport over laying this. I...
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    Blender Animation Problem when using Blender2P3D/FSX to P3D (actually ModelXConverter)

    Can someone help? I have created an aircraft hanger where the doors open/close sideways - the left door goes left, the right goes right (...but ofcourse!) The doors open/close as they should in Blender and the model exports without errors using Blender2P3D/FSX (version 0.98,21 and Blender...
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    Blender2P3DFSX - problems with material when exporting .x and .mdl files for P3D

    Hi folks - really struggling with exporting from Blender 2.83 using Blender2P3DFSX Tried (successfully) importing a .mdl file from P3D using ModelXConverter import then export as .obj file and then importing to Blender. This works fine and indeed I can go back - export as .obj file and via...
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    Blender UV Maps misaligned with ModelXconverter textures & vice-versa

    Hi can someone help. Just been getting into Blender 2.83 (good program!). Hit a problem when exporting model from ModelX as Wafeform .obj file with .mtl file (for materials). When I import the .obj file into Blender the textures are misaligned on the Blender model. I have to use UV Editing to...
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    Autogen Buildings & Trees on my custom-created airport EGGV adfter ORBX TE GB Central Installed

    Hi there. Can you help please. I have P3D 4.5 Hotfix2 installed with ORBX EU England, Scotland & Wales. I have also created a fictional airport (EGGV) near where I live in the Borders about 16 miles west of Berwick Upon Tweed. The flight sim is working perfectly and I have also successfully...
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    Problem with ModelXConverter using P3DV4.4 SDK

    Hi there and apologies if this issue has already been raised. When I inport a .mdl file using P3D4.4 SDK, the model will load fine. If I then export with/without changes to P3D .mdl file, it exports ok. However, if I import it again ModeXConverter starts the import but quickly stops an no...
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    Can a subset of an aircraft model's textures be prefixed with the model name?

    Hi. I have used ModelXconverter for a while now. I can rename ALL the names of the aircraft model's textures with a prefix of the model name .. BUT is there a way of selecting only a subset of the textures? I am using ModelXconverter, Library Creator and P3D V4 SimDirector to place aircraft...
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