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Search results

  1. tomlaut1980

    Blender Flush Rivet textures, Blender, MSFS

    If you dont want to place each rivet manually , you can also model long stripes along the fuselage and create a UV layout, where the stripe stretches across several UV tiles, so that you only need to draw one rivet and it gets automatically repeated across the fuselage. Asobo did that on some...
  2. tomlaut1980

    MSFS Doors Visibility Code and Execution of Canopy_Open or EXIT_Open for Exterior Sounds

    Unfortunately I am not an expert and struggle myself adding sound to a canopy animation for my plane. But I think you dont necessarily need that "A:CANOPY_OPEN" variable but you can also use the "L: DOORS_VIS, Bool" local variable to add exterior sounds. I think in the sound.xml file you...
  3. tomlaut1980

    MSFS Customizing ASVigilus Engine Monitor ?

    Well I currently use the ASVigilus engine monitor screen in my custom made plane. I mostly copied the setup from Asobo´s Extra 330 plane. Now I am trying to change the Engine RPM display, but for some reason I can´t change the colors indicated on the monitor (especially the engine RPM). At the...
  4. tomlaut1980

    MSFS Is it any (free) tool for preview of models from MSFS?

    If you just want to paint a texture for a livery ? then you can hide those polygons by pressing "h" or just delete them if they are not necessary for painting.
  5. tomlaut1980

    MSFS Is it any (free) tool for preview of models from MSFS?

    This looks like the collision mesh for a plane? Is there something underneath it ?
  6. tomlaut1980

    MSFS Node without unique ID error, when building an aircraft package.

    Really? Cool. I havent tried building an aircraft yet, so maybe this "Asobo uniqueID" is now unnecessary? Because the 3ds max plugin is still missing those settings. The bayblon exporter still comes without the "ASOBO Unique ID" setting and the Multi exporter also got it greyed out. Just...
  7. tomlaut1980

    MSFS List the things wrong with Sim Update v5

    Maybe you could separate the floor from the rest of the building and import both as separate objects. And inside the sim you could assemble the floor with the rest of the building. The walls and roof of the building then use the environment occluder and the floor as a separate object doesnt get...
  8. tomlaut1980

    MSFS Fixing UV errors when creating liveries

    I guess the problem is that the liveries in MSFS is 3D geometry ontop of the fuselage object. So the fuselage doesnt have great UVs, because it will be covered by 3d livery that doesnt have this issue. I dont think this can be fixed in game without editing UVs or creating your own 3D model...
  9. tomlaut1980

    MSFS Node without unique ID error, when building an aircraft package.

    Thank you. Yes this fixes those node errors, now my aircraft compiles again as before. :cool: The only little problem with the multi exporter is , that I have to change the hirachy of my aircraft. I have quite a lot of individual groups , that would normally export as individual .gltf files...
  10. tomlaut1980

    MSFS Node without unique ID error, when building an aircraft package.

    Unfortunately I dont have version 13 anymore, so I cant revert back. I already looked for a download link, but the 13 version links from the FS Forums dont work anymore. I have to wait for the next update, hopefully it gets fixed then.
  11. tomlaut1980

    MSFS Node without unique ID error, when building an aircraft package.

    Today I noticed that the babylon file exporter is missing a setting, which used to be there in the previous version. Maybe those errors started , when I updated the SDK. I dont have the option to export the .gltf file with "ASOBO_uniqueID" anymore. And in the multi file exporter that setting...
  12. tomlaut1980

    MSFS Node without unique ID error, when building an aircraft package.

    Well I am trying to built an aircraft package , but for some reason I now get the error : "Node without Unique ID while using the unique_id extension, nodes [0] : " and then it lists all the nodes from my 3D scene and then fails to compile the .gltf and bin 3D model. I use the Babylon...
  13. tomlaut1980

    MSFS List the things wrong with Sim Update v5

    Yes it is rotating very slowly, using the mouse. With an Xbox controller it works as expected.
  14. tomlaut1980

    MSFS List the things wrong with Sim Update v5

    Hopefully soon. I also cant draw any new polygons. usually it was Ctrl and click , but it changed? Also the developer camera is slow, even when putting everything to max settings. And it crashes more often.
  15. tomlaut1980

    MSFS List the things wrong with Sim Update v5

    I have the same problem with my airport now. The satellite image was bad there, I had huge black patches from tree shadows. So I added some grass texture there. Before the update there were no grass blades. Now it uses the grass texture and draws alot of blades there. Maybe there is a new...
  16. tomlaut1980

    MSFS Custom emissive code to light up button ?

    Hi thanks. Yes " Lighting_Heaton" is the the mesh in my 3D software. Unfortunatley that code <EMISSIVE_CODE>(L:XMLVAR_CabinHeatSwitch1Status)</EMISSIVE_CODE> doesnt emit any light. I then also tried to change the Switch#ID# and replace the ID with the node name of the...
  17. tomlaut1980

    MSFS Custom emissive code to light up button ?

    Thank you for your help. Unfortunately when I use those codes it doesnt emit any lights. The more I look at those codes the more confused I get. :) Maybe it is the wrong approach and there is some other solution. I will keep testing.
  18. tomlaut1980

    MSFS Custom emissive code to light up button ?

    Yes thank you I read your guide, which is great. But I am still not sure what to use as the Simulation Variable (like "ELEVATOR POSITION" ) I dont find anything for the passenger heat on. I changed the switch animation code to this: <Component ID="PASSENGER_Switch_Cabin_Heat_1"...
  19. tomlaut1980

    MSFS Custom emissive code to light up button ?

    Hi everyone, I am new here :) . I currently started to work on an airplane I modeled , but I struggle with the coding a button that is lighting up a decal when switching it on. So far I mostly got everything working with templates and those Simvars. The landing light button when switched on...
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