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Search results

  1. RomanDesign

    MSFS MSFS Blender materials ignoring roughness/metallness (ORM) information. Any ideas?

    Yes, at least for me it didn't work correctly. You can see the red node in the first image - that's what I ended up with after clicking "migrate" and it doesn't work correctly. New materials have a blue node, and that's what I have to replace with manually now for all my materials. On top of...
  2. RomanDesign

    MSFS MSFS Blender materials ignoring roughness/metallness (ORM) information. Any ideas?

    I think I have a possible workaround. There are 2 separate issue - one with a Migrate Material, and another with the gTLF settings node. Please refer to it and see how you can fix it in the next release, so it doesn't happen. I think I now have a workaround! For anyone stuck this could be...
  3. RomanDesign

    MSFS MSFS Blender materials ignoring roughness/metallness (ORM) information. Any ideas?

    I just tested by creating a new material in Asset Library and using it from there VS creating a new material inside the Blender file. It only works within the Blender file! Every time a material is used from Asset Library or possibly via copy-paste (not tested yet with the new Exporter) the ORM...
  4. RomanDesign

    MSFS MSFS Blender materials ignoring roughness/metallness (ORM) information. Any ideas?

    I'm having a problem with my materials - many of them are ignoring the ORM composite image data, at least roughness. If I create a new material and import 3 images (Diffuse, ORM, Normal) it's working in MSFS. However if a material is taken from the Blender 3.1.0 Asset Library, or taken from the...
  5. RomanDesign

    MSFS glTF-Blender-IO-MSFS / import export Addon

    I think I solved my issue, though it took most of the day eliminating different factors. In case it's useful to others, here's what helped: 1. Installing Blender 3.1.0 - that exact version, newer versions may be problematic. 2. Completely erasing blender user folder, where all settings and...
  6. RomanDesign

    MSFS MSFS Asobo Official Blender exporter

    I think I solved my issue, though it took most of the day eliminating different factors. In case it's useful to others, here's what helped: 1. Installing Blender 3.1.0 - that exact version, newer versions may be problematic. 2. Completely erasing blender user folder, where all settings and...
  7. RomanDesign

    MSFS MSFS Asobo Official Blender exporter

    I have tested the exporter in July and it appeared to work, it did create a proper file set for an object. However now, after a huge amount of time spent in modeling a terminal in my project, and converting/migrating all my materials, when I tried to export, it throws an error. What's even...
  8. RomanDesign

    MSFS glTF-Blender-IO-MSFS / import export Addon

    This has something to do with materials. If I create a test cube with a MSFS Srandard material it works OK and exports without errors - although all images are named image.png, image-1.png and so on, instead of material name or something meaningful. That also means multiple images for same...
  9. RomanDesign

    MSFS glTF-Blender-IO-MSFS / import export Addon

    I tested this exporter a while ago and it worked. But I just tried to export a new file in a new project - and got this error: This was in 3.3. I also installed 3.1.2 but I get the same error. Not sure what to do, as it did work before, but I don't know what has changed... Any ideas? Here's...
  10. RomanDesign

    Official Airport to SDK project: here is a small app to help you (draft)

    The "hint" filename is cut-off, there are many files that start with the same characters... I can't make the hint to fit the window better... Also throws an error "could not find scenery folder 0101. Use direct selection"
  11. RomanDesign

    Official Airport to SDK project: here is a small app to help you (draft)

    FYI from DevSupport: VectorPlacement is currently broken and unusable, however it will be fixed in SU10 which should release in August. So this will be a useful thing to decode. Thank you once again for this tool!
  12. RomanDesign

    UV mapping problems, please advise...

    No, it works well now. I use cube projection mostly (not smart UV projection), maybe it's more stable.
  13. RomanDesign

    Blender Quest for Animated People - distorted animation in MSFS

    LOL, there is nothing consistent about the whole thing! But it seems to work... Sometimes, but not others...
  14. RomanDesign

    Blender Quest for Animated People - distorted animation in MSFS

    I have partial success. It'd hit and miss though. There needs to be a "Default" action on a "0 pose" with applied transform and scale. I got the basic animation working, now need to make this animated person move, sort out materials and transforms etc. I've based the structure on these...
  15. RomanDesign

    MSFS Animated People (Character Animation)

    I made some progress, it's but very unpredictable. I try several time with similar file, but sometimes I get distortion and sometimes I don't. I narrowed it down to 3 important steps: - I have to "clear all transforms" in pose mode from the pose and make it upright. If both of these are...
  16. RomanDesign

    MSFS Blender cloth simulation baked to bones

    Thanks, I think I tried that and it only distorted everything more, even in Blender, but I'll try again...
  17. RomanDesign

    MSFS Animation issues

    Nu such luck. I still get a monster. I can't individually make Empty parent of every object as they go wild. So I left the whole Armature thing a child of Empty. But I've done the ) pose properly now, and it looks all good in Blender, but still a monster in MSFS.
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